From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/ServerConnection.h | 49 +++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 Minecraft.Client/ServerConnection.h (limited to 'Minecraft.Client/ServerConnection.h') diff --git a/Minecraft.Client/ServerConnection.h b/Minecraft.Client/ServerConnection.h new file mode 100644 index 00000000..56c5d39e --- /dev/null +++ b/Minecraft.Client/ServerConnection.h @@ -0,0 +1,49 @@ +#pragma once +class PendingConnection; +class PlayerConnection; +class MinecraftServer; +class Socket; +class ServerSettingsChangedPacket; + +using namespace std; + +class ServerConnection +{ +// public static Logger logger = Logger.getLogger("Minecraft"); + +private: +// ServerSocket serverSocket; +// private Thread listenThread; +public: + volatile bool running; +private: + int connectionCounter; +private: + CRITICAL_SECTION pending_cs; // 4J added + vector< shared_ptr > pending; + vector< shared_ptr > players; + + // 4J - When the server requests a texture, it should add it to here while we are waiting for it + vector m_pendingTextureRequests; +public: + MinecraftServer *server; + +public: + ServerConnection(MinecraftServer *server); // 4J - removed params InetAddress address, int port); + ~ServerConnection(); + void NewIncomingSocket(Socket *socket); // 4J - added + + void removeSpamProtection(Socket *socket) { }// 4J Stu - Not implemented as not required + void addPlayerConnection(shared_ptr uc); +private: + void handleConnection(shared_ptr uc); +public: + void stop(); + void tick(); + + // 4J Added + bool addPendingTextureRequest(const wstring &textureName); + void handleTextureReceived(const wstring &textureName); + void handleTextureAndGeometryReceived(const wstring &textureName); + void handleServerSettingsChanged(shared_ptr packet); +}; -- cgit v1.2.3