From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/ProgressRenderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/ProgressRenderer.cpp') diff --git a/Minecraft.Client/ProgressRenderer.cpp b/Minecraft.Client/ProgressRenderer.cpp index a7c3fd30..575a4510 100644 --- a/Minecraft.Client/ProgressRenderer.cpp +++ b/Minecraft.Client/ProgressRenderer.cpp @@ -24,7 +24,7 @@ void ProgressRenderer::progressStart(int title) void ProgressRenderer::progressStartNoAbort(int string) { - noAbort = true; + noAbort = true; _progressStart(string); } @@ -36,7 +36,7 @@ void ProgressRenderer::_progressStart(int title) if (noAbort) return; // throw new StopGameException(); // 4J - removed } - + EnterCriticalSection( &ProgressRenderer::s_progress ); lastPercent = 0; this->title = title; @@ -88,7 +88,7 @@ void ProgressRenderer::progressStagePercentage(int i) } - __int64 now = System::currentTimeMillis(); + int64_t now = System::currentTimeMillis(); if (now - lastTime < 20) return; lastTime = now; -- cgit v1.2.3