From 07ad68bc156b3ab70401723bb074a29588ad3cb7 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 17:10:34 +0700 Subject: dynamic_pointer_cast -> std::dynamic_pointer_cast --- Minecraft.Client/PlayerRenderer.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'Minecraft.Client/PlayerRenderer.cpp') diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index a4455c71..524e02ad 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -49,7 +49,7 @@ unsigned int PlayerRenderer::getNametagColour(int index) int PlayerRenderer::prepareArmor(std::shared_ptr _player, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr player = dynamic_pointer_cast(_player); + std::shared_ptr player = std::dynamic_pointer_cast(_player); // 4J-PB - need to disable rendering armour for some special skins (Daleks) unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask(); @@ -111,7 +111,7 @@ int PlayerRenderer::prepareArmor(std::shared_ptr _player, int layer, float void PlayerRenderer::prepareSecondPassArmor(std::shared_ptr _player, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr player = dynamic_pointer_cast(_player); + std::shared_ptr player = std::dynamic_pointer_cast(_player); std::shared_ptr itemInstance = player->inventory->getArmor(3 - layer); if (itemInstance != NULL) { @@ -130,7 +130,7 @@ void PlayerRenderer::prepareSecondPassArmor(std::shared_ptr _player, int la void PlayerRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = std::dynamic_pointer_cast(_mob); if(mob->hasInvisiblePrivilege()) return; @@ -169,7 +169,7 @@ void PlayerRenderer::render(std::shared_ptr _mob, double x, double y, do armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking(); double yp = y - mob->heightOffset; - if (mob->isSneaking() && (dynamic_pointer_cast(mob) == NULL)) + if (mob->isSneaking() && (std::dynamic_pointer_cast(mob) == NULL)) { yp -= 2 / 16.0f; } @@ -231,7 +231,7 @@ void PlayerRenderer::render(std::shared_ptr _mob, double x, double y, do void PlayerRenderer::renderName(std::shared_ptr _mob, double x, double y, double z) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = std::dynamic_pointer_cast(_mob); if (Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) ) // 4J-JEV: Todo, move to LivingEntityRenderer. @@ -321,7 +321,7 @@ void PlayerRenderer::additionalRendering(std::shared_ptr _mob, float a) MobRenderer::additionalRendering(_mob,a); // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = std::dynamic_pointer_cast(_mob); std::shared_ptr headGear = mob->inventory->getArmor(3); if (headGear != NULL) @@ -543,7 +543,7 @@ void PlayerRenderer::renderHand() void PlayerRenderer::setupPosition(std::shared_ptr _mob, double x, double y, double z) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = std::dynamic_pointer_cast(_mob); if (mob->isAlive() && mob->isSleeping()) { @@ -559,7 +559,7 @@ void PlayerRenderer::setupPosition(std::shared_ptr _mob, double x, double y void PlayerRenderer::setupRotations(std::shared_ptr _mob, float bob, float bodyRot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr mob = dynamic_pointer_cast(_mob); + std::shared_ptr mob = std::dynamic_pointer_cast(_mob); if (mob->isAlive() && mob->isSleeping()) { @@ -578,7 +578,7 @@ void PlayerRenderer::renderShadow(std::shared_ptr e, double x, double y, { if(app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0) { - std::shared_ptr player = dynamic_pointer_cast(e); + std::shared_ptr player = std::dynamic_pointer_cast(e); if(player != NULL && player->hasInvisiblePrivilege()) return; } EntityRenderer::renderShadow(e,x,y,z,pow,a); -- cgit v1.2.3