From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/PlayerChunkMap.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/PlayerChunkMap.h') diff --git a/Minecraft.Client/PlayerChunkMap.h b/Minecraft.Client/PlayerChunkMap.h index 61324272..08cda2a7 100644 --- a/Minecraft.Client/PlayerChunkMap.h +++ b/Minecraft.Client/PlayerChunkMap.h @@ -66,7 +66,7 @@ public: vector > players; void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added private: - unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap + unordered_map chunks; // 4J - was LongHashMap vector changedChunks; vector addRequests; // 4J added void tickAddRequests(shared_ptr player); // 4J added -- cgit v1.2.3