From e754bad17e5770ccbcceb45c39f31d7e8bf6ff58 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sat, 7 Mar 2026 04:00:38 -0500 Subject: Improve gamma shader parity - fixes #611 (#790) * Call gamma post process after `ui.render` #611 * Fixed "washed out" look. * Improve gamma pass and cache viewport size --- Minecraft.Client/PS3/PS3_Minecraft.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Minecraft.Client/PS3/PS3_Minecraft.cpp') diff --git a/Minecraft.Client/PS3/PS3_Minecraft.cpp b/Minecraft.Client/PS3/PS3_Minecraft.cpp index 53b47d2d..82dd7c50 100644 --- a/Minecraft.Client/PS3/PS3_Minecraft.cpp +++ b/Minecraft.Client/PS3/PS3_Minecraft.cpp @@ -86,6 +86,7 @@ char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] = #include "..\..\Minecraft.Client\Tesselator.h" #include "..\Common\Console_Awards_enum.h" #include "..\..\Minecraft.Client\Options.h" +#include "..\GameRenderer.h" #include "Sentient\SentientManager.h" #include "..\..\Minecraft.World\IntCache.h" #include "..\Textures.h" @@ -1245,6 +1246,8 @@ int main() ui.tick(); ui.render(); + pMinecraft->gameRenderer->ApplyGammaPostProcess(); + // Present the frame. PIXBeginNamedEvent(0,"Frame present"); RenderManager.Present(); -- cgit v1.2.3