From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/PS3/PS3_Minecraft.cpp | 1577 ++++++++++++++++++++++++++++++++ 1 file changed, 1577 insertions(+) create mode 100644 Minecraft.Client/PS3/PS3_Minecraft.cpp (limited to 'Minecraft.Client/PS3/PS3_Minecraft.cpp') diff --git a/Minecraft.Client/PS3/PS3_Minecraft.cpp b/Minecraft.Client/PS3/PS3_Minecraft.cpp new file mode 100644 index 00000000..821a47d9 --- /dev/null +++ b/Minecraft.Client/PS3/PS3_Minecraft.cpp @@ -0,0 +1,1577 @@ +// Minecraft.cpp : Defines the entry point for the application. +// + +#include "stdafx.h" + +#ifdef __PS3__ + +#include +SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size + +#include +#include +#include +#include +#include +#include +#include +//#include + +#include "Leaderboards\PS3LeaderboardManager.h" +#include "PS3\PS3Extras\PS3Strings.h" +#include "PS3\PS3Extras\ShutdownManager.h" +#include +#include + +#include "PS3/Network/SonyRemoteStorage_PS3.h" + +// define to use spurs (otherwise SPU threads or raw will be used) +#define USE_SPURS +#define SPU_SELF_PATH "PS3/SPU_Tasks/" + +#ifdef USE_SPURS +#include +#else +#include +#endif + +/* Encrypted ID for protected data file (*) You must edit these binaries!! */ +char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] = +{ + 0xEE, 0xA9, 0x37, 0xCC, + 0x5B, 0xD4, 0xD9, 0x0D, + 0x55, 0xED, 0x25, 0x31, + 0xFA, 0x33, 0xBD, 0xC4 +}; + +#define MILES_SPEAKERS 8 // default to 7.1 (can be 2, 6, 7, or 8) + +//#define DISABLE_MILES_SOUND + + +//#define HEAPINSPECTOR_PS3 1 +// when defining HEAPINSPECTOR_PS3, add this line to the linker settings +// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init + +#if HEAPINSPECTOR_PS3 +#include "HeapInspector\Server\HeapInspectorServer.h" +#include "HeapInspector\Server\PS3\HeapHooks.hpp" +#endif + +#include "PS3_App.h" +#include "GameConfig\Minecraft.spa.h" +#include "..\MinecraftServer.h" +#include "..\LocalPlayer.h" +#include "..\..\Minecraft.World\ItemInstance.h" +#include "..\..\Minecraft.World\MapItem.h" +#include "..\..\Minecraft.World\Recipes.h" +#include "..\..\Minecraft.World\Recipy.h" +#include "..\..\Minecraft.World\Language.h" +#include "..\..\Minecraft.World\StringHelpers.h" +#include "..\..\Minecraft.World\AABB.h" +#include "..\..\Minecraft.World\Vec3.h" +#include "..\..\Minecraft.World\Level.h" +#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" + +#include "..\ClientConnection.h" +#include "..\User.h" +#include "..\..\Minecraft.World\Socket.h" +#include "..\..\Minecraft.World\ThreadName.h" +#include "..\..\Minecraft.Client\StatsCounter.h" +#include "..\ConnectScreen.h" +//#include "Social\SocialManager.h" +//#include "Leaderboards\LeaderboardManager.h" +//#include "XUI\XUI_Scene_Container.h" +//#include "NetworkManager.h" +#include "..\..\Minecraft.Client\Tesselator.h" +#include "..\Common\Console_Awards_enum.h" +#include "..\..\Minecraft.Client\Options.h" +#include "Sentient\SentientManager.h" +#include "..\..\Minecraft.World\IntCache.h" +#include "..\Textures.h" +#include "Resource.h" +#include "..\..\Minecraft.World\compression.h" +#include "..\..\Minecraft.World\OldChunkStorage.h" +#include "PS3\PS3Extras\EdgeZLib.h" +#include "C4JThread_SPU.h" +#include "Common\Network\Sony\SQRNetworkManager.h" +#include "Common\UI\IUIScene_PauseMenu.h" + +#include + +#define THEME_NAME "584111F70AAAAAAA" +#define THEME_FILESIZE 2797568 + + +#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) + +//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU +#define NUM_PROFILE_VALUES 5 +#define NUM_PROFILE_SETTINGS 4 +DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= +{ +#ifdef _XBOX + XPROFILE_OPTION_CONTROLLER_VIBRATION, + XPROFILE_GAMER_YAXIS_INVERSION, + XPROFILE_GAMER_CONTROL_SENSITIVITY, + XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, + XPROFILE_TITLE_SPECIFIC1, +#else + 0,0,0,0,0 +#endif +}; + +// functions for storing and converting rich presence strings from wchar to utf8 +uint8_t * AddRichPresenceString(int iID); +void FreeRichPresenceStrings(); + +#if HEAPINSPECTOR_PS3 + +std::vector GetHeapInfo() +{ + std::vector result = HeapInspectorServer::GetDefaultHeapInfo(); + HeapInspectorServer::HeapInfo localHeapInfo; + localHeapInfo.m_Description = "VRAM"; + localHeapInfo.m_Range.m_Min = 0xc0000000; + localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024); + result.push_back(localHeapInfo); + return result; +} + +extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size); +extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size) +{ + void* result = __real__malloc_init(a_Boundary, a_Size); + HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled); + return result; +} + +#endif // HEAPINSPECTOR_PS3 + +//------------------------------------------------------------------------------------- +// Time Since fAppTime is a float, we need to keep the quadword app time +// as a LARGE_INTEGER so that we don't lose precision after running +// for a long time. +//------------------------------------------------------------------------------------- + +BOOL g_bWidescreen = TRUE; +//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware + +void DefineActions(void) +{ + // The app needs to define the actions required, and the possible mappings for these + + // Split into Menu actions, and in-game actions + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + } + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); + + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + } + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); + + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); + } + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); +} + + +//#define MEMORY_TRACKING + +#ifdef MEMORY_TRACKING +void ResetMem(); +void DumpMem(); +void MemPixStuff(); +#else +void MemSect(int sect) +{ +} +#endif + + +ID3D11Device* g_pd3dDevice = NULL; +ID3D11DeviceContext* g_pImmediateContext = NULL; +IDXGISwapChain* g_pSwapChain = NULL; +bool g_bBootedFromInvite = false; + +//-------------------------------------------------------------------------------------- +// Create Direct3D device and swap chain +//-------------------------------------------------------------------------------------- +HRESULT InitDevice() +{ + + + return S_OK; +} + +//-------------------------------------------------------------------------------------- +// Render the frame +//-------------------------------------------------------------------------------------- +void Render() +{ + +} + +//-------------------------------------------------------------------------------------- +// Clean up the objects we've created +//-------------------------------------------------------------------------------------- +void CleanupDevice() +{ + +} + +// simple function to load a file completely into memory +static void * load_file( char const * name ) +{ + void * ret; + int f; + unsigned int size; + + f = open( name, O_RDONLY ); + if ( f == -1 ) return 0; + + size = lseek( f, 0, SEEK_END ); + + ret = malloc( size + 127 ); + if ( ret == 0 ) + { + close( f ); + return 0; + } + + ret = (void*) ( ( ( (unsigned int) ret ) + 127 ) & ~127 ); + + lseek( f, 0, SEEK_SET ); + read( f, ret, size ); + close( f ); + + return ret; +} + + + +void debugSaveGameDirect() +{ + + C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect"); + thread->Run(); + thread->WaitForCompletion(1000); +} + +void LoadSysModule(uint16_t module, const char* moduleName) +{ + int ret = cellSysmoduleLoadModule(module); + if(ret != CELL_OK) + { +#ifndef _CONTENT_PACKAGE + printf("Error cellSysmoduleLoadModule %s failed (%d) \n", moduleName, ret ); +#endif + assert(0); + } +} + +#define LOAD_PS3_MODULE(m) LoadSysModule(m, #m) + +int simpleMessageBoxCallback( UINT uiTitle, UINT uiText, + UINT *uiOptionA, UINT uiOptionC, DWORD dwPad, + int(*Func) (LPVOID,int,const C4JStorage::EMessageResult), + LPVOID lpParam ) +{ + ui.RequestMessageBox( uiTitle, uiText, + uiOptionA, uiOptionC, dwPad, + Func, lpParam, app.GetStringTable(), + NULL, 0 + ); + + return 0; +} + +void RegisterAwardsWithProfileManager() +{ + // register the awards + ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); + + ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel' + ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!' + ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender' + ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire' + ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery' + ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?' + ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.' + ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter' + +#if 0 + ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); +#endif + // Rich Presence init - number of presences, number of contexts + //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n"); + ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used. + ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence); + char *pchRichPresenceString; + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE); + ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString); + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString); + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString); + +} + +int LoadSysModules() +{ + cellSysmoduleInitialize(); + + LOAD_PS3_MODULE(CELL_SYSMODULE_FS ); + // 4J Stu - For Iggy + LOAD_PS3_MODULE(CELL_SYSMODULE_RTC); + // string conversions + LOAD_PS3_MODULE(CELL_SYSMODULE_L10N ); + // on-screen keyboard + LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_OSK_EXT ); + // Networking + //First load the Network module PRX + LOAD_PS3_MODULE(CELL_SYSMODULE_NET); + //Load the libnetctl network connection information module PRX + LOAD_PS3_MODULE(CELL_SYSMODULE_NETCTL); + LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP2 ); + LOAD_PS3_MODULE(CELL_SYSMODULE_RUDP ); + LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP); + LOAD_PS3_MODULE(CELL_SYSMODULE_HTTPS); + LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP_UTIL); + LOAD_PS3_MODULE(CELL_SYSMODULE_SSL); + LOAD_PS3_MODULE(CELL_SYSMODULE_JPGDEC); + LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_AVCHAT2); + + // 4J-PB - Get launch parameters + LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_GAME); + LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2); + + LOAD_PS3_MODULE(CELL_SYSMODULE_AVCONF_EXT); + + LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_SAVEDATA); + + unsigned int uiType ; + unsigned int uiAttributes ; + CellGameContentSize size,sizeBD; + char *dirName=getDirName(); + char *contentInfoPath = getConsoleHomePath(); + char *usrdirPath= getUsrDirPath(); + char *contentInfoPathBDPatch = getConsoleHomePathBDPatch(); + char *usrdirPathBDPatch= getUsrDirPathBDPatch(); + int ret; + bool bBootedFromBDPatch=false; + + memset(&size, 0x00, sizeof(CellGameContentSize)); + + ret = cellGameBootCheck( &uiType, &uiAttributes, &size, dirName ) ; + if(ret < 0) + { + DEBUG_PRINTF("cellGameBootCheck() Error: 0x%x\n", ret); + } + else + { + DEBUG_PRINTF("cellGameBootCheck() OK\n"); + DEBUG_PRINTF(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", uiType, uiAttributes, dirName); + DEBUG_PRINTF(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB); + } + + if (uiAttributes & CELL_GAME_ATTRIBUTE_INVITE_MESSAGE) + { + g_bBootedFromInvite = true; + DEBUG_PRINTF("Booted from invite\n"); + } + if (uiAttributes & CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE) + { + DEBUG_PRINTF("Booted from custom data\n"); + //bootedFromCustomData = true; + } + if(uiAttributes&CELL_GAME_ATTRIBUTE_PATCH) + { + // Booted from a patch (only for a disc boot game) + // To access patch game data, obtain its path by separately using cellGamePatchCheck(). + bBootedFromBDPatch=true; + app.SetBootedFromDiscPatch(); + } + // true if booting from disc, false if booting from HDD + StorageManager.SetBootTypeDisc(uiType == CELL_GAME_GAMETYPE_DISC); + + StorageManager.SetMessageBoxCallback(&simpleMessageBoxCallback); + + cellGameContentPermit(contentInfoPath,usrdirPath); + DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPath); + DEBUG_PRINTF("usrdirPath - %s\n",usrdirPath); + + ret=cellGamePatchCheck(&sizeBD,NULL); + if(ret < 0) + { + DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret); + } + else + { + DEBUG_PRINTF("cellGamePatchCheck() OK - we were booted from a disc patch!\n"); + + cellGameContentPermit(contentInfoPathBDPatch,usrdirPathBDPatch); + DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPathBDPatch); + DEBUG_PRINTF("usrdirPath - %s\n",usrdirPathBDPatch); + + app.SetDiscPatchUsrDir(usrdirPathBDPatch); + } + + if(uiAttributes&CELL_GAME_ATTRIBUTE_DEBUG) + { + DEBUG_PRINTF("Booted from debugger\n"); +#ifndef _RELEASE_FOR_ART + strcat(contentInfoPath,"/Minecraft.Client"); + strcpy(usrdirPath,contentInfoPath); +#endif + } + else + { + //strcat(contentInfoPath,"/"); + //strcat(usrdirPath,"/"); + } + + return size.hddFreeSizeKB; +} + + + + +int main() +{ + ShutdownManager::Initialise(); + + sys_memory_info_t mem_info; + sys_memory_get_user_memory_size(&mem_info); + +#ifndef _CONTENT_PACKAGE + printf("------------------------------------------------------\n"); + printf("------------------------------------------------------\n"); + printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f)); + printf("available_user_memory : %.02f", mem_info.available_user_memory / (1024.0f*1024.0f)); + printf("------------------------------------------------------\n"); + printf("------------------------------------------------------\n"); +#endif + + // + // initialize the ps3 + // + + int ihddFreeSizeKB=LoadSysModules(); + ProfileManager.SetHDDFreeKB(ihddFreeSizeKB); + // Sony request that we have enough space for a save game, so people don't get hit with this when they first save. Going to make the space 20MB + ProfileManager.SetMinSaveKB(20000); + + cellSysutilEnableBgmPlayback(); + + C4JThread_SPU::initSPURS(); + +#ifndef DISABLE_MILES_SOUND + +#ifdef USE_SPURS + void * spurs_info[ 2 ]; + spurs_info[ 0 ] = C4JThread_SPU::getSpurs2(); + extern const CellSpursTaskBinInfo _binary_task_mssspurs_elf_taskbininfo; + spurs_info[1] = (void*)_binary_task_mssspurs_elf_taskbininfo.eaElf; + + // + // load it on an SPU + // + + if ( !MilesStartAsyncThread( 0, spurs_info ) ) + { +#ifndef _CONTENT_PACKAGE + printf( "Error loading SPU image.\n" ); +#endif + return( 5 ); + } + +#else + + // + // Start an SPU thread on SPU threads or RAW + // + + { + sys_spu_image_t spu_image; + char selfPath[256]; + sprintf(selfPath,"%s%s%s", getUsrDirPath(), SPU_SELF_PATH, "mssraw.elf" ); + + if ( sys_spu_image_open( &spu_image, selfPath ) != CELL_OK ) + { + printf( "Error loading SPU image.\n" ); + return( 4 ); + } + + if ( !MilesStartAsyncThread( 0, &spu_image ) ) + { + printf( "Error loading SPU image.\n" ); + return( 5); + } + + // + // now close the image, since the system caches it for us + // + + sys_spu_image_close( &spu_image ); + } + +#endif + + + // + // now initialize libAudio + // + + cellAudioInit(); + +#endif // DISABLE_MILES_SOUND + + // 4J-JEV: Moved this here in case some archived files are compressed. + Compression::CreateNewThreadStorage(); + + EdgeZLib::Init(C4JThread_SPU::getSpurs2()); + + RenderManager.Initialise(); + + // Read the file containing the product codes + if(app.ReadProductCodes()==FALSE) + { + // can't continue + app.FatalLoadError(); + } + + StorageManager.SetDLCProductCode(app.GetProductCode(),app.GetDiscProductCode()); + if(StorageManager.GetBootTypeDisc()) + { + StorageManager.SetBDPatchUsrDir(app.GetDiscPatchUsrDir()); + } + StorageManager.SetProductUpgradeKey(app.GetUpgradeKey()); + ProfileManager.SetServiceID(app.GetCommerceCategory()); + + switch(app.GetProductSKU()) + { + case e_sku_SCEE: + // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this + + if(StorageManager.GetBootTypeDisc()) + { + // set Europe age, then hone down specific countries + ProfileManager.SetMinimumAge(7,0); // PEGI 7+ + ProfileManager.SetGermanyMinimumAge(6); // USK 6+ + ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8 + ProfileManager.SetRussiaMinimumAge(6); + } + else + { + // PEGI 7+ + ProfileManager.SetMinimumAge(7,0); + } + break; + case e_sku_SCEA: + // ESRB EVERYONE 10+ + ProfileManager.SetMinimumAge(10,1); + break; + case e_sku_SCEJ: + // CERO A + ProfileManager.SetMinimumAge(0,2); + break; + } + + // Initialise NpBasic - this used to be in the network manager but other things need this so moved out on its own + void *np_pool = memalign( 8, SQRNetworkManager::NP_POOL_SIZE ); + int ret = sceNp2Init( SQRNetworkManager::NP_POOL_SIZE, np_pool ); + if( ret < 0 ) + { + assert(0); + } + + + app.loadMediaArchive(); + + app.DebugPrintf("+++Main - after app.loadMediaArchive\n"); + + app.loadStringTable(); + + // Set the number of possible joypad layouts that the user can switch between, and the number of actions + // Need to init Input before UI so we know what the Circle/Cross state is + InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); + + // Set the default joypad action mappings for Minecraft + DefineActions(); + InputManager.SetJoypadMapVal(0,0); + InputManager.SetKeyRepeatRate(0.3f,0.2f); + + if(RenderManager.IsWidescreen()) + ui.init(1280,720); + else + ui.init(1280,480); + + app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL + // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised + app.GetCommerce()->CheckForTrialUpgradeKey(); + + static bool bTrialTimerDisplayed=true; + + + //////////////// + // Initialise // + //////////////// + +#if 0 + // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params + // are just copied from a sample app and may need changed for our purposes + // Start XAudio2 + hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); + if( FAILED( hr ) ) + { + app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); + app.FatalLoadError(); + } + + // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) + hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); + if ( FAILED( hr ) ) + { + app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); + app.FatalLoadError(); + } +#endif + + app.InitTime(); + + + // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings + ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(), + SQRNetworkManager_PS3::GetSceNpCommsSig(), + PROFILE_VERSION_10, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask); + + app.DebugPrintf("+++Main - after ProfileManager.Initialise\n"); + + // register the awards + RegisterAwardsWithProfileManager(); + + // register the get string function with the profile lib, so it can be called within the lib + + ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString); + ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE); + ProfileManager.SetSignInQuestionID(IDS_SIGNIN_PSN); + + // initialise the storage manager with a callback for displaying the saving message + StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,""); + +#if 0 + + // Set up the global title storage path + StorageManager.StoreTMSPathName(); +#endif + + // MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key + + //app.FatalLoadError(); + + + // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out + ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); + +#if 0 + // set a function to be called when the ethernet is disconnected, so we can back out if required + ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); +#endif + // Set a callback for the default player options to be set - when there is no profile data for the player + + StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); + StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); + + // Set a callback to deal with old profile versions needing updated to new versions +#if 0 + ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); + + // Set a callback for when there is a read error on profile data + ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); + + // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle + // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the + // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. +#endif // 0 + + SonyRemoteStorage_PS3* pRemote = (SonyRemoteStorage_PS3*)app.getRemoteStorage(); + pRemote->SetSecureID(secureFileId); + pRemote->SetServiceID(app.GetCommerceCategory()); + + // Before using any save/load on PS3, we need a secure id set + StorageManager.InitialiseProfileData(PROFILE_VERSION_10, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask); + + app.DebugPrintf("+++Main - after InitialiseProfileData\n"); + + + StorageManager.SetSecureID(secureFileId); + // set the name of the folder on the XMB that the saves are grouped in + // 4J-PB - TRC that we need to be able to see the BD in a different titled save from the digital game + if(StorageManager.GetBootTypeDisc()) + { + wstring wsTemp = app.GetString(IDS_GAMENAME); + WCHAR wchTemp[64]; + wsTemp.append(L" ("); + mbstowcs(wchTemp,app.GetDiscProductCode(),64); + wsTemp.append(wchTemp); + wsTemp.append(L")"); + StorageManager.SetGameSaveFolderTitle((WCHAR *)(wsTemp.c_str())); + } + else + { + StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));//"Minecraft: PlayStation®3 Edition");//GAMENAME); + } + StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));//"Minecraft: PlayStation®3 Edition");//GAMENAME); + StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));//"Minecraft: PlayStation®3 Edition");//GAMENAME); + StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix()); + StorageManager.SetMaxSaves(99); + byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png"); + byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); + byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png"); + + uint8_t *szTemp = mallocAndCreateUTF8ArrayFromString(IDS_NODEVICE_DECLINE); + StorageManager.SetContinueWithoutSavingMessage((char *)szTemp); + free(szTemp); + StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); + + if(baOptionsIcon.data!=NULL) + { + delete [] baOptionsIcon.data; + } + + if(baSaveThumbnail.data!=NULL) + { + delete [] baSaveThumbnail.data; + } + + if(baSaveImage.data!=NULL) + { + delete [] baSaveImage.data; + } + + wstring wsName=L"Graphics\\SaveChest.png"; + byteArray baSaveLoadIcon = app.getArchiveFile(wsName); + if(baSaveLoadIcon.data!=NULL) + { + StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data, baSaveLoadIcon.length); + delete [] baSaveLoadIcon.data; + } + + // defaults + StorageManager.SetSaveTitle(L"Default Save"); + + // debug switch to trial version +// ProfileManager.SetDebugFullOverride(true); + + //ProfileManager.AddDLC(2); + StorageManager.SetDLCPackageRoot("DLCDrive"); + StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); + + // Initialise TLS for tesselator, for this main thread + Tesselator::CreateNewThreadStorage(1024*1024); + // Initialise TLS for AABB and Vec3 pools, for this main thread + AABB::CreateNewThreadStorage(); + Vec3::CreateNewThreadStorage(); + IntCache::CreateNewThreadStorage(); + OldChunkStorage::CreateNewThreadStorage(); + Level::enableLightingCache(); + Tile::CreateNewThreadStorage(); + + Minecraft::main(); + Minecraft *pMinecraft=Minecraft::GetInstance(); + + app.InitGameSettings(); // - allocates the memory for the game settings + // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later + StorageManager.ReadFromProfile(0); + + // set the default profile values + // 4J-PB - InitGameSettings already does this + /*for(int i=0;ioptions->set(Options::Option::MUSIC,1.0f); + pMinecraft->options->set(Options::Option::SOUND,1.0f); + + app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); +#endif + + + + LeaderboardManager::Instance()->OpenSession(); + //LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1); + + // 4J-PB - we really need to know at this point if we are playing the trial or full game, so sleep until we know + while(app.GetCommerce()->LicenseChecked()==false) + { + cellSysutilCheckCallback(); + Sleep(50); + } + // wait for the trophy init to complete - nonblocking semaphore + while((ProfileManager.tryWaitTrophyInitComplete()<0)&&ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) + { + // keep looping + RenderManager.Tick(); + RenderManager.Present(); + cellSysutilCheckCallback(); + Sleep(50); + } + + app.DebugPrintf("+++Main - after tryWaitTrophyInitComplete\n"); + + if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) + { + g_NetworkManager.Initialise(); + g_NetworkManager.SetLocalGame(true); + } + + //ProfileManager.WaitTrophyInitComplete(); + + // 4J-PB - get the chat/UGC restriction flag here so we can stop online games, and content rating and restriction + // It's ok to do this for the primary PSN player here - it has this data locally. All other players need to do it on PSN sign in. + +// bool bChatRestricted=false; +// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL); + + // 4J-PB - really want to wait until we've read the options, so we can set the right language if they've chosen one other than the default +// bool bOptionsRead=false; +// +// while((bOptionsRead==false) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) +// { +// switch(app.GetOptionsCallbackStatus(0)) +// { +// case C4JStorage::eOptions_Callback_Idle: +// break; +// default: +// bOptionsRead=true; +// break; +// } +// StorageManager.Tick(); +// } +// +// if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread)) +// { +// app.loadStringTable(); +// ui.SetupFont(); +// //handleReload(); +// } + + while( ShutdownManager::ShouldRun(ShutdownManager::eMainThread) ) + { +#if 0 + if(pMinecraft->soundEngine->isStreamingWavebankReady() && + !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && + !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) + { + // play some music in the menus + pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); + } +#endif + app.UpdateTime(); + PIXBeginNamedEvent(0,"Input manager tick"); + InputManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Profile manager tick"); + ProfileManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Storage manager tick"); + StorageManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Render manager tick"); + RenderManager.Tick(); + PIXEndNamedEvent(); + + + // Tick the social networking manager. + PIXBeginNamedEvent(0,"Social network manager tick"); +// CSocialManager::Instance()->Tick(); + PIXEndNamedEvent(); + + // Tick sentient. + PIXBeginNamedEvent(0,"Sentient tick"); + MemSect(37); +// SentientManager.Tick(); + MemSect(0); + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0,"Network manager do work #1"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); + // 4J-PB - these get set every tick causing the write profile flag to be true all the time - +// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk); +// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk); +// app.SetLoadSavesFromFolderEnabled(true); +// app.SetWriteSavesToFolderEnabled(true); + + LeaderboardManager::Instance()->Tick(); + // Render game graphics. + if(app.GetGameStarted()) + { + +// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE)) +// { +// app.DebugPrintf("saving game...\n"); +// debugSaveGameDirect(); +// +// } + pMinecraft->run_middle(); + app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); + } + else + { + MemSect(28); + pMinecraft->soundEngine->tick(NULL, 0.0f); + MemSect(0); + pMinecraft->textures->tick(true,false); + IntCache::Reset(); + if( app.GetReallyChangingSessionType() ) + { + pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game + } + } + + pMinecraft->soundEngine->playMusicTick(); + +#ifdef MEMORY_TRACKING + static bool bResetMemTrack = false; + static bool bDumpMemTrack = false; + + MemPixStuff(); + + if( bResetMemTrack ) + { + ResetMem(); + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + bResetMemTrack = false; + } + + if( bDumpMemTrack ) + { + DumpMem(); + bDumpMemTrack = false; + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); + } +#endif +#if 0 + static bool bDumpTextureUsage = false; + if( bDumpTextureUsage ) + { + RenderManager.TextureGetStats(); + bDumpTextureUsage = false; + } +#endif + ui.tick(); + ui.render(); + + // Present the frame. + PIXBeginNamedEvent(0,"Frame present"); + RenderManager.Present(); + PIXEndNamedEvent(); + + RenderManager.Set_matrixDirty(); + + ui.CheckMenuDisplayed(); + PIXBeginNamedEvent(0,"Profile load check"); + // has the game defined profile data been changed (by a profile load) + if(app.uiGameDefinedDataChangedBitmask!=0) + { + void *pData; + for(int i=0;istats[ i ]->clear(); + pMinecraft->stats[i]->parse(pData); + } + } + + // Check to see if we can post to social networks. + // PS3 TO DO - CSocialManager::Instance()->RefreshPostingCapability(); + + // clear the flag + app.uiGameDefinedDataChangedBitmask=0; + + // Check if any profile write are needed + //app.CheckGameSettingsChanged(); + } + PIXEndNamedEvent(); + +#if 0 + app.TickDLCOffersRetrieved(); + app.TickTMSPPFilesRetrieved(); +#endif + + PIXBeginNamedEvent(0,"Network manager do work #2"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); + +#if 0 + PIXBeginNamedEvent(0,"Misc extra xui"); + // Update XUI Timers + hr = XuiTimersRun(); +#endif + // Any threading type things to deal with from the xui side? + app.HandleXuiActions(); + +#if 0 + PIXEndNamedEvent(); +#endif + + // 4J-PB - Update the trial timer display if we are in the trial version + if(!ProfileManager.IsFullVersion()) + { + // display the trial timer + if(app.GetGameStarted()) + { + // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down + if(app.IsAppPaused()) + { + app.UpdateTrialPausedTimer(); + } + ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); + } + } + else + { + // need to turn off the trial timer if it was on , and we've unlocked the full version + if(bTrialTimerDisplayed) + { + ui.ShowTrialTimer(false); + bTrialTimerDisplayed=false; + } + } + + // PS3 DLC + app.CommerceTick(); + + // Fix for #7318 - Title crashes after short soak in the leaderboards menu + // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset + Vec3::resetPool(); + } + + // Free resources, unregister custom classes, and exit. +// app.Uninit(); +// g_pd3dDevice->Release(); + +#if HEAPINSPECTOR_PS3 + HeapInspectorServer::Shutdown(); +#endif // HEAPINSPECTOR_PS3 + + ShutdownManager::MainThreadHandleShutdown(); +} + +vector vRichPresenceStrings; +uint8_t * AddRichPresenceString(int iID) +{ + uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID); + if( strUtf8 != NULL ) + { + vRichPresenceStrings.push_back(strUtf8); + } + return strUtf8; +} + +void FreeRichPresenceStrings() +{ + uint8_t *strUtf8; + for(int i=0;i allocCounts; +bool trackEnable = false; +bool trackStarted = false; +volatile size_t sizeCheckMin = 1160; +volatile size_t sizeCheckMax = 1160; +volatile int sectCheck = 48; +CRITICAL_SECTION memCS; +DWORD tlsIdx; + +LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) +{ + if( !trackStarted ) + { + void *p = XMemAllocDefault(dwSize,dwAllocAttributes); + size_t realSize = XMemSizeDefault(p, dwAllocAttributes); + totalAllocGen += realSize; + return p; + } + + EnterCriticalSection(&memCS); + + void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); + size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; + + if( trackEnable ) + { +#if 1 + int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; + *(((unsigned char *)p)+realSize) = sect; + + if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) + { + app.DebugPrintf("Found one\n"); + } +#endif + + if( p ) + { + totalAllocGen += realSize; + trackEnable = false; + int key = ( sect << 26 ) | realSize; + int oldCount = allocCounts[key]; + allocCounts[key] = oldCount + 1; + + trackEnable = true; + } + } + + LeaveCriticalSection(&memCS); + + return p; +} + +void* operator new (size_t size) +{ + return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); +} + +void operator delete (void *p) +{ + XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); +} + +void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) +{ + bool special = false; + if( dwAllocAttributes == 0 ) + { + dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); + special = true; + } + if(!trackStarted ) + { + size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); + XMemFreeDefault(pAddress, dwAllocAttributes); + totalAllocGen -= realSize; + return; + } + EnterCriticalSection(&memCS); + if( pAddress ) + { + size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; + + if(trackEnable) + { + int sect = *(((unsigned char *)pAddress)+realSize); + totalAllocGen -= realSize; + trackEnable = false; + int key = ( sect << 26 ) | realSize; + int oldCount = allocCounts[key]; + allocCounts[key] = oldCount - 1; + trackEnable = true; + } + XMemFreeDefault(pAddress, dwAllocAttributes); + } + LeaveCriticalSection(&memCS); +} + +SIZE_T WINAPI XMemSize( + PVOID pAddress, + DWORD dwAllocAttributes +) +{ + if( trackStarted ) + { + return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; + } + else + { + return XMemSizeDefault(pAddress, dwAllocAttributes); + } +} + +void DumpMem() +{ + int totalLeak = 0; + for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) + { + if(it->second > 0 ) + { + app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); + totalLeak += ( it->first & 0x03ffffff ) * it->second; + } + } + app.DebugPrintf("Total %d\n",totalLeak); +} + +void ResetMem() +{ + if( !trackStarted ) + { + trackEnable = true; + trackStarted = true; + totalAllocGen = 0; + InitializeCriticalSection(&memCS); + tlsIdx = TlsAlloc(); + } + EnterCriticalSection(&memCS); + trackEnable = false; + allocCounts.clear(); + trackEnable = true; + LeaveCriticalSection(&memCS); +} + +void MemSect(int section) +{ + unsigned int value = (unsigned int)TlsGetValue(tlsIdx); + if( section == 0 ) // pop + { + value = (value >> 6) & 0x03ffffff; + } + else + { + value = (value << 6) | section; + } + TlsSetValue(tlsIdx, (LPVOID)value); +} + +void MemPixStuff() +{ + const int MAX_SECT = 46; + + int totals[MAX_SECT] = {0}; + + for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) + { + if(it->second > 0 ) + { + int sect = ( it->first >> 26 ) & 0x3f; + int bytes = it->first & 0x03ffffff; + totals[sect] += bytes * it->second; + } + } + + unsigned int allSectsTotal = 0; + for( int i = 0; i < MAX_SECT; i++ ) + { + allSectsTotal += totals[i]; + PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); + } + + PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); +} + +#endif + +#endif // __PS3__ \ No newline at end of file -- cgit v1.2.3