From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- .../PS3/PS3Extras/HeapInspector/Server/HeapInspectorServerTypes.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/PS3/PS3Extras/HeapInspector/Server') diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Server/HeapInspectorServerTypes.h b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Server/HeapInspectorServerTypes.h index 134059db..9365458d 100644 --- a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Server/HeapInspectorServerTypes.h +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Server/HeapInspectorServerTypes.h @@ -16,8 +16,8 @@ typedef unsigned int uint32; typedef unsigned long long uint64; typedef long long int64; #else - typedef unsigned __int64 uint64; - typedef __int64 int64; + typedef uint64_t uint64; + typedef int64_t int64; #endif typedef char int8; -- cgit v1.2.3