From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/Orbis/user_malloc.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/Orbis/user_malloc.cpp') diff --git a/Minecraft.Client/Orbis/user_malloc.cpp b/Minecraft.Client/Orbis/user_malloc.cpp index 6a85e83b..1628abbe 100644 --- a/Minecraft.Client/Orbis/user_malloc.cpp +++ b/Minecraft.Client/Orbis/user_malloc.cpp @@ -38,7 +38,7 @@ int user_malloc_init(void) int res; void *addr; uint64_t dmemSize = SCE_KERNEL_MAIN_DMEM_SIZE; - + s_heapLength = ((size_t)4608) * 1024 * 1024; // Initial allocation for the application s_heapLength -= ((size_t)4) * 1024 * 1024; // Allocated for TLS s_heapLength -= ((size_t)2) * 1024 * 1024; // 64K (sometimes?) allocated for razor - rounding up to 2MB here to match our alignment @@ -106,10 +106,10 @@ void *user_malloc(size_t size) { #if 0 static int throttle = 0; - static __int64 lasttime = 0; + static int64_t lasttime = 0; if( ( throttle % 100 ) == 0 ) { - __int64 nowtime = System::currentTimeMillis(); + int64_t nowtime = System::currentTimeMillis(); if( ( nowtime - lasttime ) > 20000 ) { lasttime = nowtime; -- cgit v1.2.3