From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/Minimap.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/Minimap.cpp') diff --git a/Minecraft.Client/Minimap.cpp b/Minecraft.Client/Minimap.cpp index c18cd267..88552b01 100644 --- a/Minecraft.Client/Minimap.cpp +++ b/Minecraft.Client/Minimap.cpp @@ -85,7 +85,7 @@ void Minimap::reloadColours() LUT[i] = 255 << 24 | r << 16 | g << 8 | b; #elif defined __ORBIS__ r >>= 3; g >>= 3; b >>= 3; - LUT[i] = 1 << 15 | ( r << 10 ) | ( g << 5 ) | b; + LUT[i] = 1 << 15 | ( r << 10 ) | ( g << 5 ) | b; #else LUT[i] = r << 24 | g << 16 | b << 8 | 255; #endif @@ -98,7 +98,7 @@ void Minimap::reloadColours() } // 4J added entityId -void Minimap::render(shared_ptr player, Textures *textures, shared_ptr data, int entityId) +void Minimap::render(std::shared_ptr player, Textures *textures, std::shared_ptr data, int entityId) { // 4J - only update every 8 renders, as an optimisation // We don't want to use this for ItemFrame renders of maps, as then we can't have different maps together @@ -203,7 +203,7 @@ void Minimap::render(shared_ptr player, Textures *textures, shared_ptrimg; imgIndex -= 16; @@ -253,7 +253,7 @@ void Minimap::render(shared_ptr player, Textures *textures, shared_ptry); int posz = floor(player->z); swprintf(playerPosText, 32, L"X: %d, Y: %d, Z: %d", posx, posy, posz); - + font->draw(playerPosText, x, y, Minecraft::GetInstance()->getColourTable()->getColour(eMinecraftColour_Map_Text)); } //#endif -- cgit v1.2.3