From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/Minecraft.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.Client/Minecraft.h') diff --git a/Minecraft.Client/Minecraft.h b/Minecraft.Client/Minecraft.h index 2e943de7..cbe13e09 100644 --- a/Minecraft.Client/Minecraft.h +++ b/Minecraft.Client/Minecraft.h @@ -90,11 +90,11 @@ public: MultiPlayerLevel *level; LevelRenderer *levelRenderer; - shared_ptr player; + std::shared_ptr player; MultiPlayerLevelArray levels; - shared_ptr localplayers[XUSER_MAX_COUNT]; + std::shared_ptr localplayers[XUSER_MAX_COUNT]; MultiPlayerGameMode *localgameModes[XUSER_MAX_COUNT]; int localPlayerIdx; ItemInHandRenderer *localitemInHandRenderers[XUSER_MAX_COUNT]; @@ -110,7 +110,7 @@ public: void addPendingLocalConnection(int idx, ClientConnection *connection); void connectionDisconnected(int idx, DisconnectPacket::eDisconnectReason reason) { m_connectionFailed[idx] = true; m_connectionFailedReason[idx] = reason; } - shared_ptr createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL); + std::shared_ptr createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL); void createPrimaryLocalPlayer(int iPad); bool setLocalPlayerIdx(int idx); int getLocalPlayerIdx(); @@ -119,7 +119,7 @@ public: void updatePlayerViewportAssignments(); int unoccupiedQuadrant; // 4J - added - shared_ptr cameraTargetPlayer; + std::shared_ptr cameraTargetPlayer; ParticleEngine *particleEngine; User *user; wstring serverDomain; @@ -276,7 +276,7 @@ public: // 4J Stu - Added the doForceStatsSave param //void setLevel(Level *level, bool doForceStatsSave = true); //void setLevel(Level *level, const wstring& message, bool doForceStatsSave = true); - void setLevel(MultiPlayerLevel *level, int message = -1, shared_ptr forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false); + void setLevel(MultiPlayerLevel *level, int message = -1, std::shared_ptr forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false); // 4J-PB - added to force in the 'other' level when the main player creates the level at game load time void forceaddLevel(MultiPlayerLevel *level); void prepareLevel(int title); // 4J - changed to public -- cgit v1.2.3