From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/MinecartRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/MinecartRenderer.cpp') diff --git a/Minecraft.Client/MinecartRenderer.cpp b/Minecraft.Client/MinecartRenderer.cpp index 0cae8346..1fa4a1d9 100644 --- a/Minecraft.Client/MinecartRenderer.cpp +++ b/Minecraft.Client/MinecartRenderer.cpp @@ -16,8 +16,8 @@ void MinecartRenderer::render(shared_ptr _cart, double x, double y, doub shared_ptr cart = dynamic_pointer_cast(_cart); glPushMatrix(); - - __int64 seed = cart->entityId * 493286711l; + + int64_t seed = cart->entityId * 493286711l; seed = seed * seed * 4392167121l + seed * 98761; float xo = ((((seed >> 16) & 0x7) + 0.5f) / 8.0f - 0.5f) * 0.004f; -- cgit v1.2.3