From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/LavaSlimeModel.cpp | 71 +++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 Minecraft.Client/LavaSlimeModel.cpp (limited to 'Minecraft.Client/LavaSlimeModel.cpp') diff --git a/Minecraft.Client/LavaSlimeModel.cpp b/Minecraft.Client/LavaSlimeModel.cpp new file mode 100644 index 00000000..427b9547 --- /dev/null +++ b/Minecraft.Client/LavaSlimeModel.cpp @@ -0,0 +1,71 @@ +#include "stdafx.h" +#include "..\Minecraft.World\Mth.h" +#include "LavaSlimeModel.h" +#include "ModelPart.h" +#include "..\Minecraft.World\LavaSlime.h" + + +LavaSlimeModel::LavaSlimeModel() +{ + for (int i = 0; i < BODYCUBESLENGTH; i++) + { + int u = 0; + int v = i; + if (i == 2) + { + u = 24; + v = 10; + } + else if (i == 3) + { + u = 24; + v = 19; + } + bodyCubes[i] = new ModelPart(this, u, v); + bodyCubes[i]->addBox(-4.0f, 16.0f + (float)i, -4.0f, 8, 1, 8); + } + + insideCube = new ModelPart(this, 0, 16); + insideCube->addBox(-2, 16 + 2, -2, 4, 4, 4); + + // 4J added - compile now to avoid random performance hit first time cubes are rendered + insideCube->compile(1.0f/16.0f); + for( int i = 0; i < BODYCUBESLENGTH; i++ ) + { + bodyCubes[i]->compile(1.0f/16.0f); + } +} + +int LavaSlimeModel::getModelVersion() +{ + return 5; +} + +void LavaSlimeModel::prepareMobModel(shared_ptr mob, float time, float r, float a) +{ + shared_ptr lavaSlime = dynamic_pointer_cast(mob); + + float slimeSquish = (lavaSlime->oSquish + (lavaSlime->squish - lavaSlime->oSquish) * a); + if (slimeSquish < 0) + { + slimeSquish = 0.0f; + } + + for (int i = 0; i < BODYCUBESLENGTH; i++) + { + bodyCubes[i]->y = -(4 - i) * slimeSquish * 1.7f; + } +} + +void LavaSlimeModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) +{ + setupAnim(time, r, bob, yRot, xRot, scale); + + insideCube->render(scale, usecompiled); + for (int i = 0; i < BODYCUBESLENGTH; i++) + { + bodyCubes[i]->render(scale, usecompiled); + } + +} + -- cgit v1.2.3