From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/HumanoidModel.h | 65 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 Minecraft.Client/HumanoidModel.h (limited to 'Minecraft.Client/HumanoidModel.h') diff --git a/Minecraft.Client/HumanoidModel.h b/Minecraft.Client/HumanoidModel.h new file mode 100644 index 00000000..0ca10f4b --- /dev/null +++ b/Minecraft.Client/HumanoidModel.h @@ -0,0 +1,65 @@ +#pragma once +#include "Model.h" + +class HumanoidModel : public Model +{ +public: + ModelPart *head, *hair, *body, *arm0, *arm1, *leg0, *leg1, *ear, *cloak; + //ModelPart *hat; + + int holdingLeftHand; + int holdingRightHand; + bool idle; + bool sneaking; + bool bowAndArrow; + bool eating; // 4J added + float eating_t; // 4J added + float eating_swing; // 4J added + unsigned int m_uiAnimOverrideBitmask; // 4J added + float m_fYOffset; // 4J added + enum animbits + { + eAnim_ArmsDown =0, + eAnim_ArmsOutFront, + eAnim_NoLegAnim, + eAnim_HasIdle, + eAnim_ForceAnim, // Claptrap looks bad if the user turns off custom skin anim + // 4J-PB - DaveK wants Fish characters to move both legs in the same way + eAnim_SingleLegs, + eAnim_SingleArms, + eAnim_StatueOfLiberty, // Dr Who Weeping Angel + eAnim_DontRenderArmour, // Dr Who Daleks + eAnim_NoBobbing, // Dr Who Daleks + eAnim_DisableRenderHead, + eAnim_DisableRenderArm0, + eAnim_DisableRenderArm1, + eAnim_DisableRenderTorso, + eAnim_DisableRenderLeg0, + eAnim_DisableRenderLeg1, + eAnim_DisableRenderHair + + }; + + static const unsigned int m_staticBitmaskIgnorePlayerCustomAnimSetting= (1< entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); + virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); + void renderHair(float scale, bool usecompiled); + void renderEars(float scale, bool usecompiled); + void renderCloak(float scale, bool usecompiled); + void render(HumanoidModel *model, float scale, bool usecompiled); + +// Add new bits to models + ModelPart * AddOrRetrievePart(SKIN_BOX *pBox); +}; -- cgit v1.2.3