From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/HugeExplosionSeedParticle.cpp | 37 ++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Minecraft.Client/HugeExplosionSeedParticle.cpp (limited to 'Minecraft.Client/HugeExplosionSeedParticle.cpp') diff --git a/Minecraft.Client/HugeExplosionSeedParticle.cpp b/Minecraft.Client/HugeExplosionSeedParticle.cpp new file mode 100644 index 00000000..7514cc44 --- /dev/null +++ b/Minecraft.Client/HugeExplosionSeedParticle.cpp @@ -0,0 +1,37 @@ +#include "stdafx.h" +#include "HugeExplosionSeedParticle.h" +#include "..\Minecraft.World\Random.h" +#include "..\Minecraft.World\net.minecraft.world.level.h" + +HugeExplosionSeedParticle::HugeExplosionSeedParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0) +{ + life = 0; + + lifeTime = 8; +} + +void HugeExplosionSeedParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ +} + +void HugeExplosionSeedParticle::tick() +{ + // Horrible hack to communicate with the level renderer, which is just attached as a listener to this level. This let's the particle + // rendering know to use this level (rather than try to work it out from the current player), and to not bother distance clipping particles + // which would again be based on the current player. + Minecraft::GetInstance()->animateTickLevel = level; + for (int i = 0; i < 6; i++) { + double xx = x + (random->nextDouble() - random->nextDouble()) * 4; + double yy = y + (random->nextDouble() - random->nextDouble()) * 4; + double zz = z + (random->nextDouble() - random->nextDouble()) * 4; + level->addParticle(eParticleType_largeexplode, xx, yy, zz, life / (float) lifeTime, 0, 0); + } + Minecraft::GetInstance()->animateTickLevel = NULL; + life++; + if (life == lifeTime) remove(); +} + +int HugeExplosionSeedParticle::getParticleTexture() +{ + return ParticleEngine::TERRAIN_TEXTURE; +} \ No newline at end of file -- cgit v1.2.3