From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/HugeExplosionParticle.cpp | 82 ++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 Minecraft.Client/HugeExplosionParticle.cpp (limited to 'Minecraft.Client/HugeExplosionParticle.cpp') diff --git a/Minecraft.Client/HugeExplosionParticle.cpp b/Minecraft.Client/HugeExplosionParticle.cpp new file mode 100644 index 00000000..273eed2b --- /dev/null +++ b/Minecraft.Client/HugeExplosionParticle.cpp @@ -0,0 +1,82 @@ +#include "stdafx.h" +#include "HugeExplosionParticle.h" +#include "..\Minecraft.World\Random.h" +#include "Textures.h" +#include "Tesselator.h" +#include "Lighting.h" + +HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0) +{ + life = 0; + + this->textures = textures; + lifeTime = 6 + random->nextInt(4); + + // rCol = gCol = bCol = random->nextFloat() * 0.6f + 0.4f; + + unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_HugeExplosion ); //0x999999 + double r = ( (clr>>16)&0xFF )/255.0f, g = ( (clr>>8)&0xFF )/255.0, b = ( clr&0xFF )/255.0; + + double br = random->nextFloat() * 0.6 + 0.4; + rCol = r * br; + gCol = g * br; + bCol = b * br; + + size = 1 - (float) xa * 0.5f; +} + +void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ + int tex = (int) ((life + a) * 15 / lifeTime); + if (tex > 15) return; + textures->bindTexture(TN_MISC_EXPLOSION); // 4J was "/misc/explosion.png" + + float u0 = (tex % 4) / 4.0f; + float u1 = u0 + 0.999f / 4.0f; + float v0 = (tex / 4) / 4.0f; + float v1 = v0 + 0.999f / 4.0f; + + float r = 2.0f * size; + + float x = (float) (xo + (this->x - xo) * a - xOff); + float y = (float) (yo + (this->y - yo) * a - yOff); + float z = (float) (zo + (this->z - zo) * a - zOff); + + // 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing + float distSq = (x*x + y*y + z*z); + if( distSq < ( 3.0f * 3.0f )) return; + + glColor4f(1, 1, 1, 1); + glDisable(GL_LIGHTING); + Lighting::turnOff(); + t->begin(); + t->color(rCol, gCol, bCol, 1.0f); + t->normal(0, 1, 0); + t->tex2(0x00f0); + t->vertexUV(x - xa * r - xa2 * r, y - ya * r, z - za * r - za2 * r, u1, v1); + t->vertexUV(x - xa * r + xa2 * r, y + ya * r, z - za * r + za2 * r, u1, v0); + t->vertexUV(x + xa * r + xa2 * r, y + ya * r, z + za * r + za2 * r, u0, v0); + t->vertexUV(x + xa * r - xa2 * r, y - ya * r, z + za * r - za2 * r, u0, v1); + t->end(); + glPolygonOffset(0, 0.0f); + glEnable(GL_LIGHTING); +} + +int HugeExplosionParticle::getLightColor(float a) +{ + return 0xf0f0; +} + +void HugeExplosionParticle::tick() +{ + xo = x; + yo = y; + zo = z; + life++; + if (life == lifeTime) remove(); +} + +int HugeExplosionParticle::getParticleTexture() +{ + return ParticleEngine::ENTITY_PARTICLE_TEXTURE; +} \ No newline at end of file -- cgit v1.2.3