From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/Gui.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/Gui.h') diff --git a/Minecraft.Client/Gui.h b/Minecraft.Client/Gui.h index 41762016..269e51a9 100644 --- a/Minecraft.Client/Gui.h +++ b/Minecraft.Client/Gui.h @@ -63,6 +63,6 @@ public: float getJukeboxOpacity(int iPad); // 4J Added - void renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataAScale, int dataAWarning, __int64 *dataB, float dataBScale, int dataBWarning); - void renderStackedGraph(int dataPos, int dataLength, int dataSources, __int64 (*func)(unsigned int dataPos, unsigned int dataSource) ); + void renderGraph(int dataLength, int dataPos, int64_t *dataA, float dataAScale, int dataAWarning, int64_t *dataB, float dataBScale, int dataBWarning); + void renderStackedGraph(int dataPos, int dataLength, int dataSources, int64_t (*func)(unsigned int dataPos, unsigned int dataSource) ); }; -- cgit v1.2.3