From 988e3042e00485aa7ed3725fe7bfde1da8cf8519 Mon Sep 17 00:00:00 2001 From: void_17 <61356189+void2012@users.noreply.github.com> Date: Sat, 7 Mar 2026 03:31:30 +0700 Subject: Remove all MSVC `__int64` (#742) --- Minecraft.Client/GameRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/GameRenderer.cpp') diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index 2030cfe5..f51a24d8 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -1350,7 +1350,7 @@ void GameRenderer::DisableUpdateThread() #endif } -void GameRenderer::renderLevel(float a, __int64 until) +void GameRenderer::renderLevel(float a, int64_t until) { // if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen @@ -1433,7 +1433,7 @@ void GameRenderer::renderLevel(float a, __int64 until) if (until == 0) break; - __int64 diff = until - System::nanoTime(); + int64_t diff = until - System::nanoTime(); if (diff < 0) break; if (diff > 1000000000) break; } while (true); -- cgit v1.2.3