From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/FireballRenderer.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'Minecraft.Client/FireballRenderer.cpp') diff --git a/Minecraft.Client/FireballRenderer.cpp b/Minecraft.Client/FireballRenderer.cpp index 24e59ff4..3b1ab924 100644 --- a/Minecraft.Client/FireballRenderer.cpp +++ b/Minecraft.Client/FireballRenderer.cpp @@ -20,7 +20,7 @@ void FireballRenderer::render(shared_ptr _fireball, double x, double y, glPushMatrix(); - glTranslatef(static_cast(x), static_cast(y), static_cast(z)); + glTranslatef((float) x, (float) y, (float) z); glEnable(GL_RESCALE_NORMAL); float s = scale; glScalef(s / 1.0f, s / 1.0f, s / 1.0f); @@ -43,10 +43,10 @@ void FireballRenderer::render(shared_ptr _fireball, double x, double y, glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); t->begin(); t->normal(0, 1, 0); - t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast(0), (float)( u0), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast(0), (float)( u1), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast(0), (float)( u1), (float)( v0)); - t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast(0), (float)( u0), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0)); t->end(); glDisable(GL_RESCALE_NORMAL); @@ -61,7 +61,7 @@ void FireballRenderer::renderFlame(shared_ptr e, double x, double y, dou Icon *tex = Tile::fire->getTextureLayer(0); glPushMatrix(); - glTranslatef(static_cast(x), static_cast(y), static_cast(z)); + glTranslatef((float) x, (float) y, (float) z); float s = e->bbWidth * 1.4f; glScalef(s, s, s); @@ -75,7 +75,7 @@ void FireballRenderer::renderFlame(shared_ptr e, double x, double y, dou // float yo = 0.0f; float h = e->bbHeight / s; - float yo = static_cast(e->y - e->bb->y0); + float yo = (float) (e->y - e->bb->y0); //glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0); @@ -99,10 +99,10 @@ void FireballRenderer::renderFlame(shared_ptr e, double x, double y, dou u1 = u0; u0 = tmp; - t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast(0), (float)( u1), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast(0), (float)( u0), (float)( v1)); - t->vertexUV((float)(r - xo), (float)( 1.4f - yo), static_cast(0), (float)( u0), (float)( v0)); - t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), static_cast(0), (float)( u1), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV((float)(r - xo), (float)( 1.4f - yo), (float)( 0), (float)( u0), (float)( v0)); + t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), (float)( 0), (float)( u1), (float)( v0)); t->end(); glPopMatrix(); -- cgit v1.2.3