From a9be52c41a02d207233199e98898fe7483d7e817 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sat, 7 Mar 2026 21:56:03 -0500 Subject: Project modernization (#630) * Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides --- Minecraft.Client/ExplodeParticle.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'Minecraft.Client/ExplodeParticle.cpp') diff --git a/Minecraft.Client/ExplodeParticle.cpp b/Minecraft.Client/ExplodeParticle.cpp index fa950a03..e9d4687b 100644 --- a/Minecraft.Client/ExplodeParticle.cpp +++ b/Minecraft.Client/ExplodeParticle.cpp @@ -5,9 +5,9 @@ ExplodeParticle::ExplodeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za) { - xd = xa+(float)(Math::random()*2-1)*0.05f; - yd = ya+(float)(Math::random()*2-1)*0.05f; - zd = za+(float)(Math::random()*2-1)*0.05f; + xd = xa+static_cast(Math::random() * 2 - 1)*0.05f; + yd = ya+static_cast(Math::random() * 2 - 1)*0.05f; + zd = za+static_cast(Math::random() * 2 - 1)*0.05f; //rCol = gCol = bCol = random->nextFloat()*.3f+.7; @@ -21,16 +21,16 @@ ExplodeParticle::ExplodeParticle(Level *level, double x, double y, double z, dou size = random->nextFloat()*random->nextFloat()*6+1; - lifetime = (int)(16/(random->nextFloat()*0.8+0.2))+2; + lifetime = static_cast(16 / (random->nextFloat() * 0.8 + 0.2))+2; // noPhysics = true; } void ExplodeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { // 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing - float x = (float) (xo + (this->x - xo) * a - xOff); - float y = (float) (yo + (this->y - yo) * a - yOff); - float z = (float) (zo + (this->z - zo) * a - zOff); + float x = static_cast(xo + (this->x - xo) * a - xOff); + float y = static_cast(yo + (this->y - yo) * a - yOff); + float z = static_cast(zo + (this->z - zo) * a - zOff); float distSq = (x*x + y*y + z*z); if( distSq < (3.0f * 3.0f) ) return; -- cgit v1.2.3