From 28614b922fb77149a54da1a87bebfbc98736f296 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sun, 8 Mar 2026 19:08:36 -0400 Subject: Modernize project codebase (#906) * Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR --- Minecraft.Client/ExperienceOrbRenderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/ExperienceOrbRenderer.cpp') diff --git a/Minecraft.Client/ExperienceOrbRenderer.cpp b/Minecraft.Client/ExperienceOrbRenderer.cpp index c0eae756..691efade 100644 --- a/Minecraft.Client/ExperienceOrbRenderer.cpp +++ b/Minecraft.Client/ExperienceOrbRenderer.cpp @@ -20,7 +20,7 @@ void ExperienceOrbRenderer::render(shared_ptr _orb, double x, double y, { shared_ptr orb = dynamic_pointer_cast(_orb); glPushMatrix(); - glTranslatef((float) x, (float) y, (float) z); + glTranslatef(static_cast(x), static_cast(y), static_cast(z)); int icon = orb->getIcon(); bindTexture(orb); // 4J was L"/item/xporb.png" @@ -50,9 +50,9 @@ void ExperienceOrbRenderer::render(shared_ptr _orb, double x, double y, } float br = 255.0f; float rr = (orb->tickCount + a) / 2; - int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br); - int gc = (int) (br); - int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br); + int rc = static_cast((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br); + int gc = static_cast(br); + int bc = static_cast((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br); int col = rc << 16 | gc << 8 | bc; glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); -- cgit v1.2.3