From e754bad17e5770ccbcceb45c39f31d7e8bf6ff58 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sat, 7 Mar 2026 04:00:38 -0500 Subject: Improve gamma shader parity - fixes #611 (#790) * Call gamma post process after `ui.render` #611 * Fixed "washed out" look. * Improve gamma pass and cache viewport size --- Minecraft.Client/Durango/Durango_Minecraft.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Minecraft.Client/Durango/Durango_Minecraft.cpp') diff --git a/Minecraft.Client/Durango/Durango_Minecraft.cpp b/Minecraft.Client/Durango/Durango_Minecraft.cpp index a563c9f3..7fdab1be 100644 --- a/Minecraft.Client/Durango/Durango_Minecraft.cpp +++ b/Minecraft.Client/Durango/Durango_Minecraft.cpp @@ -27,6 +27,7 @@ #include "Leaderboards\DurangoLeaderboardManager.h" #include "..\..\Minecraft.Client\Tesselator.h" #include "..\..\Minecraft.Client\Options.h" +#include "..\GameRenderer.h" #include "Sentient\SentientManager.h" #include "..\..\Minecraft.World\IntCache.h" #include "..\Textures.h" @@ -832,6 +833,9 @@ void oldWinMainTick() #endif ui.tick(); ui.render(); + + pMinecraft->gameRenderer->ApplyGammaPostProcess(); + #if 0 app.HandleButtonPresses(); -- cgit v1.2.3