From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/DemoMode.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/DemoMode.cpp') diff --git a/Minecraft.Client/DemoMode.cpp b/Minecraft.Client/DemoMode.cpp index 3b24af7a..0816023b 100644 --- a/Minecraft.Client/DemoMode.cpp +++ b/Minecraft.Client/DemoMode.cpp @@ -13,8 +13,8 @@ void DemoMode::tick() SurvivalMode::tick(); /* 4J - TODO - seems unlikely we need this demo mode anyway - __int64 time = minecraft->level->getTime(); - __int64 day = (time / Level::TICKS_PER_DAY) + 1; + int64_t time = minecraft->level->getTime(); + int64_t day = (time / Level::TICKS_PER_DAY) + 1; demoHasEnded = (time > (500 + Level::TICKS_PER_DAY * DEMO_DAYS)); if (demoHasEnded) @@ -26,7 +26,7 @@ void DemoMode::tick() { if (day <= (DEMO_DAYS + 1)) { - minecraft->gui->displayClientMessage(L"demo.day." + _toString<__int64>(day)); + minecraft->gui->displayClientMessage(L"demo.day." + _toString(day)); } } else if (day == 1) -- cgit v1.2.3