From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/DemoLevel.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/DemoLevel.h') diff --git a/Minecraft.Client/DemoLevel.h b/Minecraft.Client/DemoLevel.h index 8364d5b4..6464c32b 100644 --- a/Minecraft.Client/DemoLevel.h +++ b/Minecraft.Client/DemoLevel.h @@ -4,7 +4,7 @@ class DemoLevel : public Level { private: - static const __int64 DEMO_LEVEL_SEED = 0; // 4J - TODO - was "Don't Look Back".hashCode(); + static const int64_t DEMO_LEVEL_SEED = 0; // 4J - TODO - was "Don't Look Back".hashCode(); static const int DEMO_SPAWN_X = 796; static const int DEMO_SPAWN_Y = 72; static const int DEMO_SPAWN_Z = -731; -- cgit v1.2.3