From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/CreateWorldScreen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/CreateWorldScreen.cpp') diff --git a/Minecraft.Client/CreateWorldScreen.cpp b/Minecraft.Client/CreateWorldScreen.cpp index b9856c7e..1a897203 100644 --- a/Minecraft.Client/CreateWorldScreen.cpp +++ b/Minecraft.Client/CreateWorldScreen.cpp @@ -97,14 +97,14 @@ void CreateWorldScreen::buttonClicked(Button *button) if (done) return; done = true; - __int64 seedValue = (new Random())->nextLong(); + int64_t seedValue = (new Random())->nextLong(); wstring seedString = seedEdit->getValue(); if (seedString.length() != 0) { // try to convert it to a long first // try { // 4J - removed try/catch - __int64 value = _fromString<__int64>(seedString); + int64_t value = _fromString(seedString); if (value != 0) { seedValue = value; -- cgit v1.2.3