From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../Common/XUI/XUI_Scene_Inventory_Creative.h | 104 +++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.h (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.h') diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.h b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.h new file mode 100644 index 00000000..bb3ff976 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory_Creative.h @@ -0,0 +1,104 @@ +#pragma once +using namespace std; + +#include "..\Media\xuiscene_inventory_creative.h" +#include "XUI_Scene_AbstractContainer.h" +#include "XUI_CustomMessages.h" +#include "..\..\..\Minecraft.World\AbstractContainerMenu.h" +#include "..\..\..\Minecraft.World\SimpleContainer.h" + +#include "..\UI\IUIScene_CreativeMenu.h" + +#include + +//-------------------------------------------------------------------------------------- +// Scene implementation class. +//-------------------------------------------------------------------------------------- +class CXuiSceneInventoryCreative : public CXuiSceneAbstractContainer, public IUIScene_CreativeMenu +{ +public: + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CXuiSceneInventoryCreative, L"CXuiSceneInventoryCreative", XUI_CLASS_SCENE ) + +protected: + + CXuiControl m_hTabGroupA[eCreativeInventoryTab_COUNT]; + CXuiControl m_hGroupIconA[eCreativeInventoryTab_COUNT]; + CXuiElement m_Group; + CXuiControl m_GroupDescription; + + CXuiSlider m_pageSlider; + CXuiControl m_scrollUp, m_scrollDown;//, m_pageNumber; + + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_KEYDOWN( OnKeyDown ) + XUI_ON_XM_DESTROY( OnDestroy ) + XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. + XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) + XUI_ON_XM_TRANSITION_START(OnTransitionStart) + XUI_ON_XM_TRANSITION_END( OnTransitionEnd) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_Group, m_sceneGroup) + BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) + // Common to all abstract container scenes + MAP_OVERRIDE(IDC_UseRow, m_useRowControl) + MAP_OVERRIDE(IDC_Pointer, m_pointerControl) + MAP_OVERRIDE(IDC_Container, m_containerControl) + + MAP_CONTROL(IDC_XuiSlider,m_pageSlider) + //MAP_CONTROL(IDC_PageNumber,m_pageNumber) + MAP_CONTROL(IDC_ScrollDown,m_scrollDown) + MAP_CONTROL(IDC_ScrollUp,m_scrollUp) + + MAP_CONTROL(IDC_InventoryText,m_GroupDescription) + + // 4J JEV - Tabs + MAP_CONTROL(IDC_Group_Tab_Icons, m_Group) + BEGIN_MAP_CHILD_CONTROLS(m_Group) + MAP_CONTROL(IDC_Icon_1,m_hGroupIconA[0]) + MAP_CONTROL(IDC_Icon_2,m_hGroupIconA[1]) + MAP_CONTROL(IDC_Icon_3,m_hGroupIconA[2]) + MAP_CONTROL(IDC_Icon_4,m_hGroupIconA[3]) + MAP_CONTROL(IDC_Icon_5,m_hGroupIconA[4]) + MAP_CONTROL(IDC_Icon_6,m_hGroupIconA[5]) + MAP_CONTROL(IDC_Icon_7,m_hGroupIconA[6]) + MAP_CONTROL(IDC_Icon_8,m_hGroupIconA[7]) + END_MAP_CHILD_CONTROLS() + MAP_CONTROL(IDC_Group_Tab_Images, m_Group) + BEGIN_MAP_CHILD_CONTROLS(m_Group) + MAP_CONTROL(IDC_TabImage1,m_hTabGroupA[0]) + MAP_CONTROL(IDC_TabImage2,m_hTabGroupA[1]) + MAP_CONTROL(IDC_TabImage3,m_hTabGroupA[2]) + MAP_CONTROL(IDC_TabImage4,m_hTabGroupA[3]) + MAP_CONTROL(IDC_TabImage5,m_hTabGroupA[4]) + MAP_CONTROL(IDC_TabImage6,m_hTabGroupA[5]) + MAP_CONTROL(IDC_TabImage7,m_hTabGroupA[6]) + MAP_CONTROL(IDC_TabImage8,m_hTabGroupA[7]) + END_MAP_CHILD_CONTROLS() + + END_MAP_CHILD_CONTROLS() + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnDestroy(); + HRESULT OnTransitionEnd( XUIMessageTransition *pTransData, BOOL& bHandled); + //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;} + +private: + CXuiControl m_sceneGroup; + + virtual CXuiControl* GetSectionControl( ESceneSection eSection ); + virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); + + CXuiCtrlSlotList* m_containerControl; + +private: + // IUIScene_CreativeMenu + void updateTabHighlightAndText(ECreativeInventoryTabs tab); + void updateScrollCurrentPage(int currentPage, int pageCount); +}; \ No newline at end of file -- cgit v1.2.3