From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h | 89 +++++++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h (limited to 'Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h') diff --git a/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h new file mode 100644 index 00000000..2a7b305c --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h @@ -0,0 +1,89 @@ +#pragma once +using namespace std; +#include "..\Media\xuiscene_inventory.h" +#include "XUI_Scene_AbstractContainer.h" +#include "XUI_CustomMessages.h" +#include "..\UI\IUIScene_InventoryMenu.h" + +#define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10) +#define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second + +class CXuiCtrlMobEffect; + +//-------------------------------------------------------------------------------------- +// Scene implementation class. +//-------------------------------------------------------------------------------------- +class CXuiSceneInventory : public CXuiSceneAbstractContainer, public IUIScene_InventoryMenu +{ +private: + static const int MAX_EFFECTS = 10; +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CXuiSceneInventory, L"CXuiSceneInventory", XUI_CLASS_SCENE ) + +protected: + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_KEYDOWN( OnKeyDown ) + XUI_ON_XM_DESTROY( OnDestroy ) + XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. + XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) + XUI_ON_XM_TRANSITION_START(OnTransitionStart) + + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_Group, m_sceneGroup) + BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) + // Common to all abstract container scenes + MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) + MAP_OVERRIDE(IDC_UseRow, m_useRowControl) + MAP_OVERRIDE(IDC_Pointer, m_pointerControl) + MAP_CONTROL(IDC_InventoryText,m_InventoryText) + + MAP_OVERRIDE(IDC_Armor, m_armorGroup) + END_MAP_CHILD_CONTROLS() + + MAP_CONTROL(IDC_EffectsGroup, m_effectsGroup) + BEGIN_MAP_CHILD_CONTROLS( m_effectsGroup ) + MAP_OVERRIDE(IDC_Effect1, m_hEffectDisplayA[0]) + MAP_OVERRIDE(IDC_Effect2, m_hEffectDisplayA[1]) + MAP_OVERRIDE(IDC_Effect3, m_hEffectDisplayA[2]) + MAP_OVERRIDE(IDC_Effect4, m_hEffectDisplayA[3]) + MAP_OVERRIDE(IDC_Effect5, m_hEffectDisplayA[4]) + MAP_OVERRIDE(IDC_Effect6, m_hEffectDisplayA[5]) + MAP_OVERRIDE(IDC_Effect7, m_hEffectDisplayA[6]) + MAP_OVERRIDE(IDC_Effect8, m_hEffectDisplayA[7]) + MAP_OVERRIDE(IDC_Effect9, m_hEffectDisplayA[8]) + MAP_OVERRIDE(IDC_Effect10, m_hEffectDisplayA[9]) + END_MAP_CHILD_CONTROLS() + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnDestroy(); + //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;} + + virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0); + + virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled ); + +private: + float m_effectDisplayHeight; + float m_effectDisplaySpacing; + float m_effectAreaHeight; + + CXuiCtrlSlotList* m_armorGroup; + + CXuiControl m_sceneGroup; + + CXuiControl m_effectsGroup; + CXuiCtrlMobEffect *m_hEffectDisplayA[MAX_EFFECTS]; + + virtual CXuiControl* GetSectionControl( ESceneSection eSection ); + virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); + + void updateEffectsDisplay(); +}; \ No newline at end of file -- cgit v1.2.3