From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../Common/XUI/XUI_MultiGameCreate.cpp | 1397 ++++++++++++++++++++ 1 file changed, 1397 insertions(+) create mode 100644 Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp (limited to 'Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp') diff --git a/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp b/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp new file mode 100644 index 00000000..b3608b06 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_MultiGameCreate.cpp @@ -0,0 +1,1397 @@ +#include "stdafx.h" +#include "..\..\..\Minecraft.World\Random.h" +#include "..\..\..\Minecraft.World\StringHelpers.h" +#include "XUI_MultiGameCreate.h" +#include "XUI_Controls.h" +#include "..\..\MinecraftServer.h" +#include "..\..\Minecraft.h" +#include "..\..\Options.h" +#include "..\..\..\Minecraft.World\LevelSettings.h" +#include "XUI_MultiGameLaunchMoreOptions.h" +#include "..\..\..\Minecraft.World\BiomeSource.h" +#include "..\..\..\Minecraft.World\IntCache.h" +#include "..\..\..\Minecraft.World\LevelType.h" +#include "..\..\TexturePackRepository.h" +#include "..\..\TexturePack.h" +#include "..\DLC\DLCLocalisationFile.h" +#include "..\..\StringTable.h" +#include "..\..\DLCTexturePack.h" + +#define GAME_CREATE_ONLINE_TIMER_ID 0 +#define GAME_CREATE_ONLINE_TIMER_TIME 100 +#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1 +#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 100 + +int CScene_MultiGameCreate::m_iDifficultyTitleSettingA[4]= +{ + IDS_DIFFICULTY_TITLE_PEACEFUL, + IDS_DIFFICULTY_TITLE_EASY, + IDS_DIFFICULTY_TITLE_NORMAL, + IDS_DIFFICULTY_TITLE_HARD +}; + + +//---------------------------------------------------------------------------------- +// Performs initialization tasks - retrieves controls. +//---------------------------------------------------------------------------------- +HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) +{ + m_bSetup = false; + m_texturePackDescDisplayed = false; + m_iConfigA=NULL; + + WCHAR TempString[256]; + MapChildControls(); + + XuiControlSetText(m_EditWorldName,app.GetString(IDS_DEFAULT_WORLD_NAME)); + XuiControlSetText(m_MoreOptions,app.GetString(IDS_MORE_OPTIONS)); + XuiControlSetText(m_NewWorld,app.GetString(IDS_CREATE_NEW_WORLD)); + + XuiControlSetText(m_labelWorldName,app.GetString(IDS_WORLD_NAME)); + XuiControlSetText(m_labelSeed,app.GetString(IDS_CREATE_NEW_WORLD_SEED)); + XuiControlSetText(m_labelRandomSeed,app.GetString(IDS_CREATE_NEW_WORLD_RANDOM_SEED)); + XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS)); + + CreateWorldMenuInitData *params = (CreateWorldMenuInitData *)pInitData->pvInitData; + + m_MoreOptionsParams.bGenerateOptions=TRUE; + m_MoreOptionsParams.bStructures=TRUE; + m_MoreOptionsParams.bFlatWorld=FALSE; + m_MoreOptionsParams.bBonusChest=FALSE; + m_MoreOptionsParams.bPVP = TRUE; + m_MoreOptionsParams.bTrust = TRUE; + m_MoreOptionsParams.bFireSpreads = TRUE; + m_MoreOptionsParams.bHostPrivileges = FALSE; + m_MoreOptionsParams.bTNT = TRUE; + m_MoreOptionsParams.iPad = params->iPad; + m_iPad=params->iPad; + delete params; + + m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + // 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it. + bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0); + m_MoreOptionsParams.bOnlineSettingChangedBySystem=false; + + // Set the text for friends of friends, and default to on + if( m_bMultiplayerAllowed) + { + m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE; + if(bGameSetting_Online) + { + m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE; + m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE; + } + else + { + m_MoreOptionsParams.bInviteOnly = FALSE; + m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; + } + } + else + { + m_MoreOptionsParams.bOnlineGame = FALSE; + m_MoreOptionsParams.bInviteOnly = FALSE; + m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; + if(bGameSetting_Online) + { + // The profile settings say Online, but either the player is offline, or they are not allowed to play online + m_MoreOptionsParams.bOnlineSettingChangedBySystem=true; + } + } + + m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_bGameModeSurvival=true; + + m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty); + m_SliderDifficulty.SetValue(m_CurrentDifficulty); + swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[m_CurrentDifficulty])); + m_SliderDifficulty.SetText(TempString); + + ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); + + CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE ); + + // restrict the keyboard - don't want languages that are not supported, like cyrillic, etc. + switch(XGetLanguage()) + { + case XC_LANGUAGE_ENGLISH: + case XC_LANGUAGE_GERMAN: + case XC_LANGUAGE_FRENCH: + case XC_LANGUAGE_SPANISH: + case XC_LANGUAGE_ITALIAN: + case XC_LANGUAGE_PORTUGUESE: + case XC_LANGUAGE_JAPANESE: + case XC_LANGUAGE_TCHINESE: + case XC_LANGUAGE_KOREAN: + m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Default); + m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Default); + break; + default: + m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Full); + m_EditWorldName.SetKeyboardType(C_4JInput::EKeyboardMode_Full); + break; + } + + m_NewWorld.SetEnable(true); + + m_EditWorldName.SetTextLimit(XCONTENT_MAX_DISPLAYNAME_LENGTH); + + wstring wWorldName = m_EditWorldName.GetText(); + + // set the caret to the end of the default text + m_EditWorldName.SetCaretPosition((int)wWorldName.length()); + // In the dashboard, there's room for about 30 W characters on two lines before they go over the top of things + m_EditWorldName.SetTextLimit(25); + + m_EditWorldName.SetTitleAndText(IDS_NAME_WORLD,IDS_NAME_WORLD_TEXT); + m_EditSeed.SetTitleAndText(IDS_CREATE_NEW_WORLD,IDS_CREATE_NEW_WORLD_SEEDTEXT); + + XuiSetTimer(m_hObj,GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME); + XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME); + + TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0); + + // 4J-PB - Load up any texture pack data we have locally in the XZP + for(int i=0;iSetSelectionChangedHandle(m_hObj); + + Minecraft *pMinecraft = Minecraft::GetInstance(); + int texturePacksCount = pMinecraft->skins->getTexturePackCount(); + CXuiCtrl4JList::LIST_ITEM_INFO ListInfo; + HRESULT hr; + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO)); + + DWORD dwImageBytes; + PBYTE pbImageData = tp->getPackIcon(dwImageBytes); + + if(dwImageBytes > 0 && pbImageData) + { + ListInfo.fEnabled = TRUE; + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp; + if(pDLCTexPack) + { + int id=pDLCTexPack->getDLCParentPackId(); + + if(id==0) + { + // default texture pack - should come first + ListInfo.iSortIndex=0x0FFFFFFF; + } + else + { + ListInfo.iSortIndex=id; + ListInfo.iData=id; + } + } + +#ifdef _DEBUG + app.DebugPrintf("TP - "); + OutputDebugStringW(tp->getName().c_str()); + app.DebugPrintf(", sort index - %d\n",ListInfo.iSortIndex); +#endif + + hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush); + + m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index); + } + } + + + // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this + + DLC_INFO *pDLCInfo=NULL; + + // first pass - look to see if there are any that are not in the list + bool bTexturePackAlreadyListed; + bool bNeedToGetTPD=false; + + for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) + { + bTexturePackAlreadyListed=false; + ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); + pDLCInfo=app.GetDLCInfoForFullOfferID(ull); + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + if(pDLCInfo->iConfig==tp->getDLCParentPackId()) + { + bTexturePackAlreadyListed=true; + } + } + if(bTexturePackAlreadyListed==false) + { + // some missing + bNeedToGetTPD=true; + + m_iTexturePacksNotInstalled++; + } + } + + if(bNeedToGetTPD==true) + { + // add a TMS request for them + app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); + app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); + m_iConfigA= new int [m_iTexturePacksNotInstalled]; + m_iTexturePacksNotInstalled=0; + + for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) + { + bTexturePackAlreadyListed=false; + ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); + pDLCInfo=app.GetDLCInfoForFullOfferID(ull); + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + if(pDLCInfo->iConfig==tp->getDLCParentPackId()) + { + bTexturePackAlreadyListed=true; + } + } + if(bTexturePackAlreadyListed==false) + { + m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig; + } + } + } + + m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0); + UpdateTexturePackDescription(m_currentTexturePackIndex); + + m_bSetup = true; + } + return S_OK; +} + + +HRESULT CScene_MultiGameCreate::OnDestroy() +{ + // clear out the texture pack data + for(int i=0;iUserIndex, VK_PAD_A); + + if(hObjPressed==m_NewWorld) + { + // Check if we need to upsell the texture pack + if(m_MoreOptionsParams.dwTexturePack!=0) + { + // texture pack hasn't been set yet, so check what it will be + TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); + + if(pTexturePack==NULL) + { + // They've selected a texture pack they don't have yet + // upsell + CXuiCtrl4JList::LIST_ITEM_INFO ListItem; + // get the current index of the list, and then get the data + ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex); + + + // upsell the texture pack + // tell sentient about the upsell of the full version of the skin pack + ULONGLONG ullOfferID_Full; + app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full); + + // DLC might have been corrupt + if(ullOfferID_Full!=0LL) + { + TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); + + UINT uiIDA[3]; + + // Need to check if the texture pack has both Full and Trial versions - we may do some as free ones, so only Full + DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full); + + if(pDLCInfo->ullOfferID_Trial!=0LL) + { + uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; + uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; + uiIDA[2]=IDS_CONFIRM_CANCEL; + // Give the player a warning about the texture pack missing + StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&CScene_MultiGameCreate::TexturePackDialogReturned,this,app.GetStringTable()); + } + else + { + uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; + uiIDA[1]=IDS_CONFIRM_CANCEL; + // Give the player a warning about the texture pack missing + StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CScene_MultiGameCreate::TexturePackDialogReturned,this,app.GetStringTable()); + } + + return S_OK; + } + } + } + + m_bIgnoreInput = true; + SetShow( FALSE ); + bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame; + + // if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings) + // It seems we're allowed to break the 5 minute rule if it's the result of a user action + // check the checkboxes + + // Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved + if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem) + { + app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0); + } + app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0); + app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0); + + app.CheckGameSettingsChanged(true,pNotifyPressData->UserIndex); + + // Check that we have the rights to use a texture pack we have selected. + if(m_MoreOptionsParams.dwTexturePack!=0) + { + // texture pack hasn't been set yet, so check what it will be + TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); + + if(pTexturePack==NULL) + { + // corrupt DLC so set it to the default textures + m_MoreOptionsParams.dwTexturePack=0; + } + else + { + m_pDLCPack=pTexturePack->getDLCPack(); + // do we have a license? + if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" )) + { + // no + UINT uiIDA[1]; + uiIDA[0]=IDS_OK; + + if(!ProfileManager.IsSignedInLive(pNotifyPressData->UserIndex)) + { + // need to be signed in to live + StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1); + return S_OK; + } + else + { + // upsell + + DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId()); + ULONGLONG ullOfferID_Full; + + if(pDLCInfo!=NULL) + { + ullOfferID_Full=pDLCInfo->ullOfferID_Full; + } + else + { + ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId(); + } + + // tell sentient about the upsell of the full version of the skin pack + TelemetryManager->RecordUpsellPresented(pNotifyPressData->UserIndex, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); + + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + + // Give the player a warning about the trial version of the texture pack + StorageManager.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT, uiIDA, 1, pNotifyPressData->UserIndex,&CScene_MultiGameCreate::WarningTrialTexturePackReturned,this,app.GetStringTable()); + return S_OK; + } + } + } + } + + if(m_bGameModeSurvival != true || m_MoreOptionsParams.bHostPrivileges == TRUE) + { + UINT uiIDA[2]; + uiIDA[0]=IDS_CONFIRM_OK; + uiIDA[1]=IDS_CONFIRM_CANCEL; + if(m_bGameModeSurvival != true) + { + StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&CScene_MultiGameCreate::ConfirmCreateReturned,this,app.GetStringTable()); + } + else + { + StorageManager.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&CScene_MultiGameCreate::ConfirmCreateReturned,this,app.GetStringTable()); + } + } + else + { + // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again + DWORD connectedControllers = 0; + for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers; + } + + if(isClientSide && connectedControllers > 1 && RenderManager.IsHiDef()) + { + ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad()); + } + else + { + // Check if user-created content is allowed, as we cannot play multiplayer if it's not + //bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame; + bool noUGC = false; + BOOL pccAllowed = TRUE; + BOOL pccFriendsAllowed = TRUE; + ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); + if(!pccAllowed && !pccFriendsAllowed) noUGC = true; + + if(isClientSide && noUGC ) + { + m_bIgnoreInput = false; + SetShow( TRUE ); + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + } + else + { + CreateGame(this, 0); + } + } + } + } + else if(hObjPressed==m_MoreOptions) + { + app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_LaunchMoreOptionsMenu,&m_MoreOptionsParams); + } + else if(hObjPressed == m_ButtonGameMode) + { + if(m_bGameModeSurvival) + { + m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_CREATIVE)); + m_bGameModeSurvival=false; + } + else + { + m_ButtonGameMode.SetText(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_bGameModeSurvival=true; + } + } + else if(hObjPressed == m_pTexturePacksList->m_hObj) + { + UpdateCurrentTexturePack(); + } + + return S_OK; +} + + +int CScene_MultiGameCreate::UnlockTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + CScene_MultiGameCreate* pScene = (CScene_MultiGameCreate*)pParam; +#ifdef _XBOX + if(result==C4JStorage::EMessage_ResultAccept) + { + if(ProfileManager.IsSignedIn(iPad)) + { + ULONGLONG ullIndexA[1]; + DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_pDLCPack->getPurchaseOfferId()); + + if(pDLCInfo!=NULL) + { + ullIndexA[0]=pDLCInfo->ullOfferID_Full; + } + else + { + ullIndexA[0]=pScene->m_pDLCPack->getPurchaseOfferId(); + } + + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + + // the license change coming in when the offer has been installed will cause this scene to refresh + } + } + else + { + TelemetryManager->RecordUpsellResponded(iPad, eSet_UpsellID_Texture_DLC, ( pScene->m_pDLCPack->getPurchaseOfferId() & 0xFFFFFFFF ), eSen_UpsellOutcome_Declined); + } +#endif + pScene->m_bIgnoreInput = false; + pScene->SetShow( TRUE ); + + return 0; +} + +int CScene_MultiGameCreate::WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + CScene_MultiGameCreate* pScene = (CScene_MultiGameCreate*)pParam; + pScene->m_bIgnoreInput = false; + pScene->SetShow( TRUE ); + bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pScene->m_MoreOptionsParams.bOnlineGame; + + + // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again + DWORD connectedControllers = 0; + for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers; + } + + if(isClientSide && connectedControllers > 1 && RenderManager.IsHiDef()) + { + ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, pScene,ProfileManager.GetPrimaryPad()); + } + else + { + // Check if user-created content is allowed, as we cannot play multiplayer if it's not + bool noUGC = false; + BOOL pccAllowed = TRUE; + BOOL pccFriendsAllowed = TRUE; + ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); + if(!pccAllowed && !pccFriendsAllowed) noUGC = true; + + if(isClientSide && noUGC ) + { + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + } + else + { + // This is called from a storage manager thread... need to set up thread storage for IntCache as CreateGame requires this to search for a suitable seed if we haven't set a seed. + IntCache::CreateNewThreadStorage(); + CreateGame(pScene, 0); + IntCache::ReleaseThreadStorage(); + } + } + + return 0; +} + +HRESULT CScene_MultiGameCreate::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) +{ + if(m_bIgnoreInput) return S_OK; + + ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); + + // Explicitly handle B button presses + switch(pInputData->dwKeyCode) + { + case VK_PAD_B: + case VK_ESCAPE: + app.NavigateBack(pInputData->UserIndex); + rfHandled = TRUE; + break; + } + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled) +{ + WCHAR TempString[256]; + + if(hObjSource == m_EditWorldName) + { + // Enable the done button when we have all of the necessary information + wstring wWorldName = m_EditWorldName.GetText(); + BOOL bHasWorldName = ( wWorldName.length()!=0); + m_NewWorld.SetEnable(bHasWorldName); + } + else if(hObjSource==m_SliderDifficulty.GetSlider() ) + { + app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pValueChangedData->nValue); + swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pValueChangedData->nValue])); + m_SliderDifficulty.SetText(TempString); + } + + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled) +{ + pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); + + if(pControlNavigateData->hObjDest==NULL) + { + pControlNavigateData->hObjDest=pControlNavigateData->hObjSource; + } + + bHandled=TRUE; + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) +{ + // 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly + switch(pTimer->nId) + { + + + case GAME_CREATE_ONLINE_TIMER_ID: + { + bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); + + if(bMultiplayerAllowed != m_bMultiplayerAllowed) + { + if( bMultiplayerAllowed ) + { + bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0); + m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE; + if(bGameSetting_Online) + { + m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE; + m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE; + } + else + { + m_MoreOptionsParams.bInviteOnly = FALSE; + m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; + } + } + else + { + m_MoreOptionsParams.bOnlineGame = FALSE; + m_MoreOptionsParams.bInviteOnly = FALSE; + m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; + } + + m_bMultiplayerAllowed = bMultiplayerAllowed; + } + } + break; + + case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: + { + // also check for any new texture packs info being available + // for each item in the mem list, check it's in the data list + + CXuiCtrl4JList::LIST_ITEM_INFO ListInfo; + // for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig + for(int i=0;i 0 && pbData) + { + DWORD dwImageBytes=0; + PBYTE pbImageData=NULL; + + app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); + ListInfo.fEnabled = TRUE; + ListInfo.iData = m_iConfigA[i]; + HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush); + app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]); + + ListInfo.iSortIndex=m_iConfigA[i]; + m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index); + + m_iConfigA[i]=-1; + } + } + } + + bool bAllDone=true; + for(int i=0;im_MoreOptionsParams.bOnlineGame; + + // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again + DWORD connectedControllers = 0; + for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) + { + if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers; + } + + if(isClientSide && connectedControllers > 1 && RenderManager.IsHiDef()) + { + ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad()); + } + else + { + // Check if user-created content is allowed, as we cannot play multiplayer if it's not + bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; + bool noUGC = false; + BOOL pccAllowed = TRUE; + BOOL pccFriendsAllowed = TRUE; + ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); + if(!pccAllowed && !pccFriendsAllowed) noUGC = true; + + if(isClientSide && noUGC ) + { + pClass->m_bIgnoreInput = false; + pClass->SetShow( TRUE ); + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + } + else + { + // This is called from a storage manager thread... need to set up thread storage for IntCache as CreateGame requires this to search for a suitable seed if we haven't set a seed. + IntCache::CreateNewThreadStorage(); + CreateGame(pClass, 0); + IntCache::ReleaseThreadStorage(); + } + } + } + else + { + pClass->m_bIgnoreInput = false; + pClass->SetShow( TRUE ); + } + return 0; +} + +int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) +{ + CScene_MultiGameCreate* pClass = (CScene_MultiGameCreate*)pParam; + + if(bContinue==true) + { + // It's possible that the player has not signed in - they can back out + if(ProfileManager.IsSignedIn(iPad)) + { + DWORD dwLocalUsersMask = 0; + + bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; + bool noPrivileges = false; + + for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) + { + if(ProfileManager.IsSignedIn(index) ) + { + if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; + dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index); + } + } + + // Check if user-created content is allowed, as we cannot play multiplayer if it's not + bool noUGC = false; + BOOL pccAllowed = TRUE; + BOOL pccFriendsAllowed = TRUE; + ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); + if(!pccAllowed && !pccFriendsAllowed) noUGC = true; + + if(isClientSide && (noPrivileges || noUGC) ) + { + if( noUGC ) + { + pClass->m_bIgnoreInput = false; + pClass->SetShow( TRUE ); + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + } + else + { + pClass->m_bIgnoreInput = false; + pClass->SetShow( TRUE ); + UINT uiIDA[1]; + uiIDA[0]=IDS_CONFIRM_OK; + StorageManager.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); + } + } + else + { + // This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache. + CreateGame(pClass, dwLocalUsersMask); + } + } + } + else + { + pClass->m_bIgnoreInput = false; + pClass->SetShow( TRUE ); + } + return 0; +} + +// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not +void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dwLocalUsersMask) +{ + // stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush + XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID); + + bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; + bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false; + + // clear out the app's terrain features list + app.ClearTerrainFeaturePosition(); + + // create the world and launch + wstring wWorldName = pClass->m_EditWorldName.GetText(); + + StorageManager.ResetSaveData(); + // Make our next save default to the name of the level + StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str()); + + BOOL bHasSeed = (pClass->m_EditSeed.GetText() != NULL); + + wstring wSeed; + if(bHasSeed) + { + wSeed=pClass->m_EditSeed.GetText(); + } + else + { + // random + wSeed=L""; + } + + // start the game + bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE); + __int64 seedValue = 0; //BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements + + if (wSeed.length() != 0) + { + __int64 value = 0; + unsigned int len = (unsigned int)wSeed.length(); + + //Check if the input string contains a numerical value + bool isNumber = true; + for( unsigned int i = 0 ; i < len ; ++i ) + if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' ) + if( !(i==0 && wSeed.at(i) == L'-' ) ) + { + isNumber = false; + break; + } + + //If the input string is a numerical value, convert it to a number + if( isNumber ) + value = _fromString<__int64>(wSeed); + + //If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it + if( value != 0 ) + seedValue = value; + else + { + int hashValue = 0; + for( unsigned int i = 0 ; i < len ; ++i ) + hashValue = 31 * hashValue + wSeed.at(i); + seedValue = hashValue; + } + + } + else + { + seedValue = BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements + } + + g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0); + + NetworkGameInitData *param = new NetworkGameInitData(); + param->seed = seedValue; + param->saveData = NULL; + param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; + + Minecraft *pMinecraft = Minecraft::GetInstance(); + pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack); + //pMinecraft->skins->updateUI(); + + app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty); + app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends); + app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0); + + app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0); + +// CXuiList listObject; +// listObject.Attach( pClass->m_GameMode.GetListObject() ); + app.SetGameHostOption(eGameHostOption_GameType,pClass->m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId()); + app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld ); + app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures ); + app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest ); + + app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP); + app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust ); + app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads ); + app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT ); + app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges); + app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges); + app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges ); + + + param->settings = app.GetGameHostOption( eGameHostOption_All ); + + LoadingInputParams *loadingParams = new LoadingInputParams(); + loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; + loadingParams->lpParam = (LPVOID)param; + + // Reset the autosave time + app.SetAutosaveTimerTime(); + + UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); + completionData->bShowBackground=TRUE; + completionData->bShowLogo=TRUE; + completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; + completionData->iPad = DEFAULT_XUI_MENU_USER; + loadingParams->completionData = completionData; + + app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); +} + +HRESULT CScene_MultiGameCreate::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ) +{ + if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK; + + if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) + { + m_SliderDifficulty.SetValueDisplay(FALSE); + } + + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled ) +{ + //if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK; + + if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY || + pTransition->dwTransType == XUI_TRANSITION_FROM || pTransition->dwTransType == XUI_TRANSITION_BACKFROM) + { + } + else if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) + { + if(m_bSetup && m_texturePackDescDisplayed) + { + XUITimeline *timeline; + XUINamedFrame *startFrame, *endFrame; + GetTimeline( &timeline ); + startFrame = timeline->FindNamedFrame( L"SlideOutEnd" ); + endFrame = timeline->FindNamedFrame( L"SlideOutEnd" ); + timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE ); + m_texturePackDescDisplayed = true; + } + // 4J-PB - Need to check for installed DLC, which might have happened while you were on the info scene + if(pTransition->dwTransType == XUI_TRANSITION_BACKTO) + { + // Can't call this here because if you back out of the load info screen and then go back in and load a game, it will attempt to use the dlc as it's running a mount of the dlc + + // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again + if(app.StartInstallDLCProcess(m_iPad)==false) + { + // not doing a mount, so re-enable input + m_bIgnoreInput=false; + } + else + { + m_bIgnoreInput=true; + m_pTexturePacksList->RemoveAllData(); + } + } + + } + + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ) +{ + if(hObjSource == m_pTexturePacksList->m_hObj) + { + UpdateTexturePackDescription(pNotifySelChangedData->iItem); + + // 4J-JEV: Removed expand description check, taken care of elsewhere. + } + + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled) +{ + HXUIOBJ hSourceParent, hDestParent; + XuiElementGetParent(hObjSource,&hSourceParent); + XuiElementGetParent(pNotifyFocusData->hObjOther,&hDestParent); + if(hSourceParent != hDestParent && pNotifyFocusData->hObjOther != m_pTexturePacksList->m_hObj && hSourceParent == m_pTexturePacksList->m_hObj) + { + m_pTexturePacksList->SetCurSel(m_currentTexturePackIndex); + m_pTexturePacksList->SetTopItem(m_currentTexturePackIndex); // scroll the item into view if it's not visible + } + else if(!m_texturePackDescDisplayed && pNotifyFocusData->hObjOther == m_pTexturePacksList->m_hObj) + { + // 4J-JEV: Shouldn't we always do this? + //int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount(); + //if(texturePacksCount == 1) + //{ + XUITimeline *timeline; + XUINamedFrame *startFrame, *endFrame; + GetTimeline( &timeline ); + startFrame = timeline->FindNamedFrame( L"SlideOut" ); + endFrame = timeline->FindNamedFrame( L"SlideOutEnd" ); + timeline->Play( startFrame->m_dwFrame, startFrame->m_dwFrame, endFrame->m_dwFrame, FALSE, FALSE ); + m_texturePackDescDisplayed = true; + //} + } + + return S_OK; +} + +void CScene_MultiGameCreate::UpdateTexturePackDescription(int index) +{ + int iTexPackId=m_pTexturePacksList->GetData(index).iData; + TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId); + + if(tp==NULL) + { + // this is probably a texture pack icon added from TMS + + DWORD dwBytes=0,dwFileBytes=0; + PBYTE pbData=NULL,pbFileData=NULL; + + CXuiCtrl4JList::LIST_ITEM_INFO ListItem; + // get the current index of the list, and then get the data + ListItem=m_pTexturePacksList->GetData(index); + + app.GetTPD(ListItem.iData,&pbData,&dwBytes); + + app.GetFileFromTPD(eTPDFileType_Loc,pbData,dwBytes,&pbFileData,&dwFileBytes ); + if(dwFileBytes > 0 && pbFileData) + { + StringTable *pStringTable = new StringTable(pbFileData, dwFileBytes); + m_texturePackTitle.SetText(pStringTable->getString(L"IDS_DISPLAY_NAME")); + m_texturePackDescription.SetText(pStringTable->getString(L"IDS_TP_DESCRIPTION")); + } + + app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbFileData,&dwFileBytes ); + if(dwFileBytes >= 0 && pbFileData) + { + XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackIconBrush); + m_texturePackIcon->UseBrush(m_hTexturePackIconBrush); + } + app.GetFileFromTPD(eTPDFileType_Comparison,pbData,dwBytes,&pbFileData,&dwFileBytes ); + if(dwFileBytes >= 0 && pbFileData) + { + XuiCreateTextureBrushFromMemory(pbFileData,dwFileBytes,&m_hTexturePackComparisonBrush); + m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush); + } + else + { + m_texturePackComparison->UseBrush(NULL); + } + } + else + { + m_texturePackTitle.SetText(tp->getName().c_str()); + m_texturePackDescription.SetText(tp->getDesc1().c_str()); + + DWORD dwImageBytes; + PBYTE pbImageData = tp->getPackIcon(dwImageBytes); + + if(dwImageBytes > 0 && pbImageData) + { + XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hTexturePackIconBrush); + m_texturePackIcon->UseBrush(m_hTexturePackIconBrush); + } + + pbImageData = tp->getPackComparison(dwImageBytes); + + if(dwImageBytes > 0 && pbImageData) + { + XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&m_hTexturePackComparisonBrush); + m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush); + } + else + { + m_texturePackComparison->UseBrush(NULL); + } + } +} + +void CScene_MultiGameCreate::UpdateCurrentTexturePack() +{ + m_currentTexturePackIndex = m_pTexturePacksList->GetCurSel(); + int iTexPackId=m_pTexturePacksList->GetData(m_currentTexturePackIndex).iData; + TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(iTexPackId); + + // if the texture pack is null, you don't have it yet + if(tp==NULL) + { + // Upsell + + CXuiCtrl4JList::LIST_ITEM_INFO ListItem; + // get the current index of the list, and then get the data + ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex); + + + // upsell the texture pack + // tell sentient about the upsell of the full version of the skin pack + ULONGLONG ullOfferID_Full; + app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full); + + TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); + + UINT uiIDA[3]; + + // Need to check if the texture pack has both Full and Trial versions - we may do some as free ones, so only Full + DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full); + + if(pDLCInfo->ullOfferID_Trial!=0LL) + { + uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; + uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; + uiIDA[2]=IDS_CONFIRM_CANCEL; + // Give the player a warning about the texture pack missing + StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3, ProfileManager.GetPrimaryPad(),&CScene_MultiGameCreate::TexturePackDialogReturned,this,app.GetStringTable()); + } + else + { + uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; + uiIDA[1]=IDS_CONFIRM_CANCEL; + // Give the player a warning about the texture pack missing + StorageManager.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&CScene_MultiGameCreate::TexturePackDialogReturned,this,app.GetStringTable()); + } + + // do set the texture pack id, and on the user pressing create world, check they have it + m_MoreOptionsParams.dwTexturePack = ListItem.iData; + return ; + } + else + { + m_MoreOptionsParams.dwTexturePack = tp->getId(); + } +} + +int CScene_MultiGameCreate::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) +{ + CScene_MultiGameCreate *pClass = (CScene_MultiGameCreate *)pParam; + pClass->m_currentTexturePackIndex = pClass->m_pTexturePacksList->GetCurSel(); + // Exit with or without saving + // Decline means install full version of the texture pack in this dialog + if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept) + { + // we need to enable background downloading for the DLC + XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); + + ULONGLONG ullOfferID_Full; + ULONGLONG ullIndexA[1]; + CXuiCtrl4JList::LIST_ITEM_INFO ListItem; + // get the current index of the list, and then get the data + ListItem=pClass->m_pTexturePacksList->GetData(pClass->m_currentTexturePackIndex); + app.GetDLCFullOfferIDForPackID(ListItem.iData,&ullOfferID_Full); + + if( result==C4JStorage::EMessage_ResultAccept ) // Full version + { + ullIndexA[0]=ullOfferID_Full; + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + + } + else // trial version + { + // if there is no trial version, this is a Cancel + DLC_INFO *pDLCInfo=app.GetDLCInfoForFullOfferID(ullOfferID_Full); + if(pDLCInfo->ullOfferID_Trial!=0LL) + { + ullIndexA[0]=pDLCInfo->ullOfferID_Trial; + StorageManager.InstallOffer(1,ullIndexA,NULL,NULL); + } + } + } + pClass->m_bIgnoreInput=false; + return 0; +} + +HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCInstalled() +{ + // mounted DLC may have changed + if(app.StartInstallDLCProcess(m_iPad)==false) + { + // not doing a mount, so re-enable input + m_bIgnoreInput=false; + } + else + { + m_bIgnoreInput=true; + // clear out the texture pack list + m_pTexturePacksList->RemoveAllData(); + ClearTexturePackDescription(); + } + // this will send a CustomMessage_DLCMountingComplete when done + return S_OK; +} + +HRESULT CScene_MultiGameCreate::OnCustomMessage_DLCMountingComplete() +{ + // refill the texture pack list + m_pTexturePacksList->SetSelectionChangedHandle(m_hObj); + + Minecraft *pMinecraft = Minecraft::GetInstance(); + int texturePacksCount = pMinecraft->skins->getTexturePackCount(); + CXuiCtrl4JList::LIST_ITEM_INFO ListInfo; + HRESULT hr; + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + ZeroMemory(&ListInfo,sizeof(CXuiCtrl4JList::LIST_ITEM_INFO)); + + DWORD dwImageBytes; + PBYTE pbImageData = tp->getPackIcon(dwImageBytes); + + if(dwImageBytes > 0 && pbImageData) + { + ListInfo.fEnabled = TRUE; + hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush); + + DLCTexturePack *pDLCTexPack=(DLCTexturePack *)tp; + if(pDLCTexPack) + { + int id=pDLCTexPack->getDLCParentPackId(); + + if(id==0) + { + // default texture pack - should come first + ListInfo.iSortIndex=0x0FFFFFFF; + } + else + { + ListInfo.iSortIndex=id; + ListInfo.iData=id; + } + } + m_pTexturePacksList->AddData(ListInfo,0,CXuiCtrl4JList::eSortList_Index); + } + } + + m_iTexturePacksNotInstalled=0; + + // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this + // REMOVE UNTIL WORKING + DLC_INFO *pDLCInfo=NULL; + + // first pass - look to see if there are any that are not in the list + bool bTexturePackAlreadyListed; + bool bNeedToGetTPD=false; + + for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) + { + bTexturePackAlreadyListed=false; + ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); + pDLCInfo=app.GetDLCInfoForFullOfferID(ull); + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + if(pDLCInfo->iConfig==tp->getDLCParentPackId()) + { + bTexturePackAlreadyListed=true; + } + } + if(bTexturePackAlreadyListed==false) + { + // some missing + bNeedToGetTPD=true; + + m_iTexturePacksNotInstalled++; + } + } + + if(bNeedToGetTPD==true) + { + // add a TMS request for them + app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); + app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); + if(m_iConfigA!=NULL) + { + delete m_iConfigA; + } + m_iConfigA= new int [m_iTexturePacksNotInstalled]; + m_iTexturePacksNotInstalled=0; + + for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) + { + bTexturePackAlreadyListed=false; + ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); + pDLCInfo=app.GetDLCInfoForFullOfferID(ull); + for(unsigned int i = 0; i < texturePacksCount; ++i) + { + TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); + if(pDLCInfo->iConfig==tp->getDLCParentPackId()) + { + bTexturePackAlreadyListed=true; + } + } + if(bTexturePackAlreadyListed==false) + { + m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig; + } + } + } + + m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0); + UpdateTexturePackDescription(m_currentTexturePackIndex); + + m_bSetup = true; + m_bIgnoreInput=false; + app.m_dlcManager.checkForCorruptDLCAndAlert(); + return S_OK; +} + +void CScene_MultiGameCreate::ClearTexturePackDescription() +{ + m_texturePackTitle.SetText(L" "); + m_texturePackDescription.SetText(L" "); + m_texturePackComparison->UseBrush(NULL); + m_texturePackIcon->UseBrush(NULL); +} \ No newline at end of file -- cgit v1.2.3