From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/Common/XUI/XUI_DebugTips.h | 38 +++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Minecraft.Client/Common/XUI/XUI_DebugTips.h (limited to 'Minecraft.Client/Common/XUI/XUI_DebugTips.h') diff --git a/Minecraft.Client/Common/XUI/XUI_DebugTips.h b/Minecraft.Client/Common/XUI/XUI_DebugTips.h new file mode 100644 index 00000000..10627d3c --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_DebugTips.h @@ -0,0 +1,38 @@ +#pragma once + +#include "../media/xuiscene_DebugTips.h" + + + + +class CScene_DebugTips : public CXuiSceneImpl +{ + protected: + // Control and Element wrapper objects. + CXuiControl m_tip; + + // Message map. Here we tie messages to message handlers. + XUI_BEGIN_MSG_MAP() + XUI_ON_XM_INIT( OnInit ) + XUI_ON_XM_KEYDOWN(OnKeyDown) + XUI_END_MSG_MAP() + + // Control mapping to objects + BEGIN_CONTROL_MAP() + MAP_CONTROL(IDC_Tip, m_tip) + END_CONTROL_MAP() + + HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); + HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); +public: + + // Define the class. The class name must match the ClassOverride property + // set for the scene in the UI Authoring tool. + XUI_IMPLEMENT_CLASS( CScene_DebugTips, L"CScene_DebugTips", XUI_CLASS_SCENE ) + +private: + bool m_bIgnoreInput; + int m_iPad; + D3DXVECTOR3 m_OriginalPosition; + +}; -- cgit v1.2.3