From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp index 7dbd243b..d5447f77 100644 --- a/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SettingsControlMenu.cpp @@ -47,7 +47,7 @@ void UIScene_SettingsControlMenu::updateTooltips() void UIScene_SettingsControlMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -93,8 +93,8 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bo void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; - int value = static_cast(currentValue); - switch(static_cast(sliderId)) + int value = (int)currentValue; + switch((int)sliderId) { case eControl_SensitivityInGame: m_sliderSensitivityInGame.handleSliderMove(value); -- cgit v1.2.3