From 63e590d783cc3302ec6a5b639dd831e930a557c6 Mon Sep 17 00:00:00 2001 From: dtentiion Date: Mon, 2 Mar 2026 21:13:11 +0000 Subject: Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave --- Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp index 1c07e540..bb399b97 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp @@ -231,12 +231,22 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye #endif m_bShowTimer = true; } -#if defined(_DURANGO) +#if defined(_DURANGO) m_labelGameName.init(params->saveDetails->UTF16SaveName); #else m_labelGameName.init(params->saveDetails->UTF8SaveName); #endif +#endif +#ifdef _WINDOWS64 + if (params->saveDetails != NULL && params->saveDetails->UTF8SaveName[0] != '\0') + { + wchar_t wSaveName[128]; + ZeroMemory(wSaveName, sizeof(wSaveName)); + mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127); + m_levelName = wstring(wSaveName); + m_labelGameName.init(m_levelName); + } #endif } @@ -1448,6 +1458,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal param->seed = pClass->m_seed; param->saveData = NULL; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; + param->levelName = pClass->m_levelName; Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack); -- cgit v1.2.3