From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/Common/UI/UIScene_Intro.h | 52 ++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 Minecraft.Client/Common/UI/UIScene_Intro.h (limited to 'Minecraft.Client/Common/UI/UIScene_Intro.h') diff --git a/Minecraft.Client/Common/UI/UIScene_Intro.h b/Minecraft.Client/Common/UI/UIScene_Intro.h new file mode 100644 index 00000000..8bdc030e --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_Intro.h @@ -0,0 +1,52 @@ +#pragma once + +#include "UIScene.h" + +class UIScene_Intro : public UIScene +{ +private: + bool m_bIgnoreNavigate; + bool m_bAnimationEnded; + + IggyName m_funcSetIntroPlatform; +#ifdef __PSVITA__ + UIControl_Touch m_TouchToSkip; +#endif + UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) +#ifdef __PSVITA__ + UI_MAP_ELEMENT( m_TouchToSkip, "TouchToSkip" ) +#endif + UI_MAP_NAME( m_funcSetIntroPlatform, L"SetIntroPlatform") + UI_END_MAP_ELEMENTS_AND_NAMES() + +public: + UIScene_Intro(int iPad, void *initData, UILayer *parentLayer); + + virtual EUIScene getSceneType() { return eUIScene_Intro;} + + // Returns true if this scene has focus for the pad passed in +#ifndef __PS3__ + virtual bool hasFocus(int iPad) { return bHasFocus; } +#endif + +protected: + + + virtual wstring getMoviePath(); + +#ifdef _DURANGO + virtual long long getDefaultGtcButtons() { return 0; } +#endif + +public: + // INPUT + virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); + + virtual void handleAnimationEnd(); + virtual void handleGainFocus(bool navBack); + +#ifdef __PSVITA__ + virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased); +#endif + +}; -- cgit v1.2.3