From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp index 728bd4c0..92e8bdef 100644 --- a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp @@ -122,7 +122,7 @@ void UIScene_HowToPlayMenu::updateTooltips() void UIScene_HowToPlayMenu::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -191,13 +191,13 @@ void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pre void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId) { - if( static_cast(controlId) == eControl_Buttons) + if( (int)controlId == eControl_Buttons) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); unsigned int uiInitData; - uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[static_cast(childId)] << 16 ) | static_cast(m_iPad) ); + uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) ); ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) ); } } -- cgit v1.2.3