From 63e590d783cc3302ec6a5b639dd831e930a557c6 Mon Sep 17 00:00:00 2001 From: dtentiion Date: Mon, 2 Mar 2026 21:13:11 +0000 Subject: Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave --- Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp index 6be67bed..a9ff02f5 100644 --- a/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp @@ -1110,6 +1110,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD __int64 seedValue = 0; NetworkGameInitData *param = new NetworkGameInitData(); + param->levelName = wWorldName; if (wSeed.length() != 0) { -- cgit v1.2.3