From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/UI/UIScene_BeaconMenu.h | 71 +++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 Minecraft.Client/Common/UI/UIScene_BeaconMenu.h (limited to 'Minecraft.Client/Common/UI/UIScene_BeaconMenu.h') diff --git a/Minecraft.Client/Common/UI/UIScene_BeaconMenu.h b/Minecraft.Client/Common/UI/UIScene_BeaconMenu.h new file mode 100644 index 00000000..ccd9366f --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_BeaconMenu.h @@ -0,0 +1,71 @@ +#pragma once + +#include "UIScene_AbstractContainerMenu.h" +#include "UIControl_SlotList.h" +#include "IUIScene_BeaconMenu.h" + +class UIScene_BeaconMenu : public UIScene_AbstractContainerMenu, public IUIScene_BeaconMenu +{ +private: + enum EControls + { + eControl_Primary1, + eControl_Primary2, + eControl_Primary3, + eControl_Primary4, + eControl_Primary5, + eControl_Secondary1, + eControl_Secondary2, + + eControl_EFFECT_COUNT, + }; +public: + UIScene_BeaconMenu(int iPad, void *initData, UILayer *parentLayer); + + virtual EUIScene getSceneType() { return eUIScene_BeaconMenu;} + +protected: + UIControl_SlotList m_slotListActivator; + UIControl_SlotList m_slotListActivatorIcons; + UIControl_Label m_labelPrimary, m_labelSecondary; + UIControl_BeaconEffectButton m_buttonsPowers[eControl_EFFECT_COUNT]; + UIControl_BeaconEffectButton m_buttonConfirm; + + UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) + UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) + UI_MAP_ELEMENT( m_slotListActivator, "ActivatorSlot") + UI_MAP_ELEMENT( m_slotListActivatorIcons, "ActivatorList") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary1], "Primary_Slot_01") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary2], "Primary_Slot_02") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary3], "Primary_Slot_03") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary4], "Primary_Slot_04") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Primary5], "Primary_Slot_05") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Secondary1], "Secondary_Slot_01") + UI_MAP_ELEMENT( m_buttonsPowers[eControl_Secondary2], "Secondary_Slot_02") + UI_MAP_ELEMENT( m_buttonConfirm, "ConfirmButton") + UI_MAP_ELEMENT( m_labelPrimary, "PrimaryPowerLabel") + UI_MAP_ELEMENT( m_labelSecondary, "SecondaryPowerLabel") + UI_END_MAP_CHILD_ELEMENTS() + UI_END_MAP_ELEMENTS_AND_NAMES() + + virtual wstring getMoviePath(); + virtual void handleReload(); + virtual void tick(); + virtual int GetBaseSlotCount() { return 4; } + + virtual int getSectionColumns(ESceneSection eSection); + virtual int getSectionRows(ESceneSection eSection); + virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); + virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); + virtual void handleSectionClick(ESceneSection eSection) {} + virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); + + virtual UIControl *getSection(ESceneSection eSection); + virtual void customDraw(IggyCustomDrawCallbackRegion *region); + + virtual void SetConfirmButtonEnabled(bool enabled); + virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected); + virtual int GetPowerButtonId(ESceneSection eSection); + virtual bool IsPowerButtonSelected(ESceneSection eSection); + virtual void SetPowerButtonSelected(ESceneSection eSection); +}; \ No newline at end of file -- cgit v1.2.3