From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/UI/UIGroup.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/Common/UI/UIGroup.cpp') diff --git a/Minecraft.Client/Common/UI/UIGroup.cpp b/Minecraft.Client/Common/UI/UIGroup.cpp index 1899d05b..e8bb9fe6 100644 --- a/Minecraft.Client/Common/UI/UIGroup.cpp +++ b/Minecraft.Client/Common/UI/UIGroup.cpp @@ -13,6 +13,8 @@ UIGroup::UIGroup(EUIGroup group, int iPad) m_updateFocusStateCountdown = 0; + m_viewportType = C4JRender::VIEWPORT_TYPE_FULLSCREEN; + for(unsigned int i = 0; i < eUILayer_COUNT; ++i) { m_layers[i] = new UILayer(this); @@ -39,8 +41,6 @@ UIGroup::UIGroup(EUIGroup group, int iPad) m_pressStartToPlay = (UIComponent_PressStartToPlay *)m_layers[(int)eUILayer_Tooltips]->addComponent(0, eUIComponent_PressStartToPlay); } - m_viewportType = C4JRender::VIEWPORT_TYPE_FULLSCREEN; - // 4J Stu - Pre-allocate this for cached rendering in scenes. It's horribly slow to do dynamically, but we should only need one // per group as we will only be displaying one of these types of scenes at a time m_commandBufferList = MemoryTracker::genLists(1); @@ -318,6 +318,16 @@ void UIGroup::HandleDLCLicenseChange() } #endif +void UIGroup::HandleMessage(EUIMessage message, void *data) +{ + // Ignore this group if the player isn't signed in + if(m_iPad >= 0 && !ProfileManager.IsSignedIn(m_iPad)) return; + for(unsigned int i = 0; i < eUILayer_COUNT; ++i) + { + m_layers[i]->HandleMessage(message, data); + } +} + bool UIGroup::IsFullscreenGroup() { return m_group == eUIGroup_Fullscreen; -- cgit v1.2.3