From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h') diff --git a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h index 39f9a746..08e00da9 100644 --- a/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h +++ b/Minecraft.Client/Common/UI/UIControl_SpaceIndicatorBar.h @@ -6,28 +6,28 @@ class UIControl_SpaceIndicatorBar : public UIControl_Base { private: IggyName m_setSaveSizeFunc, m_setTotalSizeFunc, m_setSaveGameOffsetFunc; - __int64 m_min; - __int64 m_max; - __int64 m_currentSave, m_currentTotal; + int64_t m_min; + int64_t m_max; + int64_t m_currentSave, m_currentTotal; float m_currentOffset; - vector > m_sizeAndOffsets; + vector > m_sizeAndOffsets; public: UIControl_SpaceIndicatorBar(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); - void init(const wstring &label, int id, __int64 min, __int64 max); + void init(const wstring &label, int id, int64_t min, int64_t max); virtual void ReInit(); void reset(); - void addSave(__int64 size); + void addSave(int64_t size); void selectSave(int index); private: - void setSaveSize(__int64 size); - void setTotalSize(__int64 totalSize); + void setSaveSize(int64_t size); + void setTotalSize(int64_t totalSize); void setSaveGameOffset(float offset); }; \ No newline at end of file -- cgit v1.2.3