From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/Common/UI/UIControl_SaveList.cpp | 106 ++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 Minecraft.Client/Common/UI/UIControl_SaveList.cpp (limited to 'Minecraft.Client/Common/UI/UIControl_SaveList.cpp') diff --git a/Minecraft.Client/Common/UI/UIControl_SaveList.cpp b/Minecraft.Client/Common/UI/UIControl_SaveList.cpp new file mode 100644 index 00000000..f83454d7 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIControl_SaveList.cpp @@ -0,0 +1,106 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIControl_SaveList.h" + +bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) +{ + UIControl::setControlType(UIControl::eSaveList); + bool success = UIControl_ButtonList::setupControl(scene,parent,controlName); + + //SlotList specific initialisers + m_funcSetTextureName = registerFastName(L"SetTextureName"); + + return success; +} + +void UIControl_SaveList::addItem(const wstring &label) +{ + addItem(label, L""); +} + +void UIControl_SaveList::addItem(const string &label) +{ + addItem(label, L""); +} + +void UIControl_SaveList::addItem(const wstring &label, int data) +{ + addItem(label, L"", data); +} + +void UIControl_SaveList::addItem(const string &label, int data) +{ + addItem(label, L"", data); +} + +void UIControl_SaveList::addItem(const string &label, const wstring &iconName) +{ + addItem(label, iconName, m_itemCount); + ++m_itemCount; +} + +void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName) +{ + addItem(label, iconName, m_itemCount); + ++m_itemCount; +} + +void UIControl_SaveList::addItem(const string &label, const wstring &iconName, int data) +{ + IggyDataValue result; + IggyDataValue value[3]; + + IggyStringUTF8 stringVal; + stringVal.string = (char*)label.c_str(); + stringVal.length = (S32)label.length(); + value[0].type = IGGY_DATATYPE_string_UTF8; + value[0].string8 = stringVal; + + value[1].type = IGGY_DATATYPE_number; + value[1].number = m_itemCount; + + IggyStringUTF16 stringVal2; + stringVal2.string = (IggyUTF16*)iconName.c_str(); + stringVal2.length = iconName.length(); + value[2].type = IGGY_DATATYPE_string_UTF16; + value[2].string16 = stringVal2; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value ); +} + +void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data) +{ + IggyDataValue result; + IggyDataValue value[3]; + + IggyStringUTF16 stringVal; + stringVal.string = (IggyUTF16*)label.c_str(); + stringVal.length = (S32)label.length(); + value[0].type = IGGY_DATATYPE_string_UTF16; + value[0].string16 = stringVal; + + value[1].type = IGGY_DATATYPE_number; + value[1].number = m_itemCount; + + IggyStringUTF16 stringVal2; + stringVal2.string = (IggyUTF16*)iconName.c_str(); + stringVal2.length = iconName.length(); + value[2].type = IGGY_DATATYPE_string_UTF16; + value[2].string16 = stringVal2; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value ); +} + +void UIControl_SaveList::setTextureName(int iId, const wstring &iconName) +{ + IggyDataValue result; + IggyDataValue value[2]; + + value[0].type = IGGY_DATATYPE_number; + value[0].number = iId; + + IggyStringUTF16 stringVal; + stringVal.string = (IggyUTF16*)iconName.c_str(); + stringVal.length = iconName.length(); + value[1].type = IGGY_DATATYPE_string_UTF16; + value[1].string16 = stringVal; + IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 2 , value ); +} -- cgit v1.2.3