From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../Common/UI/UIComponent_TutorialPopup.h | 101 +++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 Minecraft.Client/Common/UI/UIComponent_TutorialPopup.h (limited to 'Minecraft.Client/Common/UI/UIComponent_TutorialPopup.h') diff --git a/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.h b/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.h new file mode 100644 index 00000000..36f78300 --- /dev/null +++ b/Minecraft.Client/Common/UI/UIComponent_TutorialPopup.h @@ -0,0 +1,101 @@ +#pragma once + +#include "UIScene.h" + +#define TUTORIAL_POPUP_FADE_TIMER_ID 0 +#define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1 +#define TUTORIAL_POPUP_MOVE_SCENE_TIME 500 + + +class UIComponent_TutorialPopup : public UIScene +{ +private: + // A scene that may be displayed behind the popup that the player is using, that will need shifted so we can see it clearly. + UIScene *m_interactScene, *m_lastInteractSceneMoved; + bool m_lastSceneMovedLeft; + bool m_bAllowFade; + Tutorial *m_tutorial; + shared_ptr m_iconItem; + bool m_iconIsFoil; + //int m_iLocalPlayerC; + + bool m_bContainerMenuVisible; + bool m_bSplitscreenGamertagVisible; + + // Maps to values in AS + enum EIcons + { + e_ICON_TYPE_IGGY = 0, + e_ICON_TYPE_ARMOUR = 1, + e_ICON_TYPE_BREWING = 2, + e_ICON_TYPE_DECORATION = 3, + e_ICON_TYPE_FOOD = 4, + e_ICON_TYPE_MATERIALS = 5, + e_ICON_TYPE_MECHANISMS = 6, + e_ICON_TYPE_MISC = 7, + e_ICON_TYPE_REDSTONE_AND_TRANSPORT = 8, + e_ICON_TYPE_STRUCTURES = 9, + e_ICON_TYPE_TOOLS = 10, + e_ICON_TYPE_TRANSPORT = 11, + }; + +public: + UIComponent_TutorialPopup(int iPad, void *initData, UILayer *parentLayer); + +protected: + UIControl_Label m_labelDescription, m_labelTitle; + UIControl m_controlIconHolder; + UIControl m_controlExitScreenshot; + IggyName m_funcAdjustLayout, m_funcSetupIconHolder; + UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) + UI_MAP_ELEMENT( m_labelTitle, "Title") + UI_MAP_ELEMENT( m_labelDescription, "Description") + UI_MAP_ELEMENT( m_controlIconHolder, "IconHolder") + UI_MAP_ELEMENT( m_controlExitScreenshot, "ExitScreenShot") + + UI_MAP_NAME( m_funcAdjustLayout, L"AdjustLayout") + UI_MAP_NAME( m_funcSetupIconHolder, L"SetupIconHolder") + UI_END_MAP_ELEMENTS_AND_NAMES() + + virtual wstring getMoviePath(); + +public: + virtual EUIScene getSceneType() { return eUIComponent_TutorialPopup;} + + // Returns true if this scene handles input + virtual bool stealsFocus() { return false; } + + // Returns true if this scene has focus for the pad passed in + virtual bool hasFocus(int iPad) { return false; } + + // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden + virtual bool hidesLowerScenes() { return false; } + + virtual void handleReload(); + + void SetContainerMenuVisible(bool bContainerMenuVisible) { m_bContainerMenuVisible = bContainerMenuVisible; } + void UpdateTutorialPopup(); + + void SetTutorial( Tutorial *tutorial ) { m_tutorial = tutorial; } + void SetTutorialDescription(TutorialPopupInfo *info); + void RemoveInteractSceneReference(UIScene *scene); + void SetVisible(bool visible); + bool IsVisible(); + + // RENDERING + virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport); + + virtual void customDraw(IggyCustomDrawCallbackRegion *region); + +protected: + void handleTimerComplete(int id); + +private: + void _SetDescription(UIScene *interactScene, const wstring &desc, const wstring &title, bool allowFade, bool isReminder); + wstring _SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc); + wstring _SetImage(wstring &desc); + wstring ParseDescription(int iPad, wstring &text); + void UpdateInteractScenePosition(bool visible); + + void setupIconHolder(EIcons icon); +}; -- cgit v1.2.3