From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../Common/UI/IUIScene_InventoryMenu.cpp | 72 ++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp (limited to 'Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp') diff --git a/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp new file mode 100644 index 00000000..7bed406a --- /dev/null +++ b/Minecraft.Client/Common/UI/IUIScene_InventoryMenu.cpp @@ -0,0 +1,72 @@ +#include "stdafx.h" + +#include "IUIScene_InventoryMenu.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" + +IUIScene_AbstractContainerMenu::ESceneSection IUIScene_InventoryMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ) +{ + ESceneSection newSection = eSection; + + // Find the new section if there is one + switch( eSection ) + { + case eSectionInventoryArmor: + if(eTapDirection == eTapStateDown) + { + newSection = eSectionInventoryInventory; + } + else if(eTapDirection == eTapStateUp) + { + newSection = eSectionInventoryUsing; + } + break; + case eSectionInventoryInventory: + if(eTapDirection == eTapStateDown) + { + newSection = eSectionInventoryUsing; + } + else if(eTapDirection == eTapStateUp) + { + newSection = eSectionInventoryArmor; + } + break; + case eSectionInventoryUsing: + if(eTapDirection == eTapStateDown) + { + newSection = eSectionInventoryArmor; + } + else if(eTapDirection == eTapStateUp) + { + newSection = eSectionInventoryInventory; + } + break; + default: + assert( false ); + break; + } + + updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0); + + return newSection; +} + +int IUIScene_InventoryMenu::getSectionStartOffset(ESceneSection eSection) +{ + int offset = 0; + switch( eSection ) + { + case eSectionInventoryArmor: + offset = InventoryMenu::ARMOR_SLOT_START; + break; + case eSectionInventoryInventory: + offset = InventoryMenu::INV_SLOT_START; + break; + case eSectionInventoryUsing: + offset = InventoryMenu::INV_SLOT_START + 27; + break; + default: + assert( false ); + break; + } + return offset; +} \ No newline at end of file -- cgit v1.2.3