From 7ae0c13854d94ac2153cd3bb05ce18044b7cf8bb Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 17:36:56 +0700 Subject: Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast" This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7. --- Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp') diff --git a/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp index 1c161c77..2c6c69fc 100644 --- a/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_CraftingMenu.cpp @@ -258,7 +258,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat) if(pRecipeIngredientsRequired[iRecipe].bCanMake[iPad]) { - pTempItemInst->onCraftedBy(m_pPlayer->level, std::dynamic_pointer_cast( m_pPlayer->shared_from_this() ), pTempItemInst->count ); + pTempItemInst->onCraftedBy(m_pPlayer->level, dynamic_pointer_cast( m_pPlayer->shared_from_this() ), pTempItemInst->count ); // TODO 4J Stu - handleCraftItem should do a lot more than what it does, loads of the "can we craft" code should also probably be // shifted to the GameMode pMinecraft->localgameModes[iPad]->handleCraftItem(iRecipe,m_pPlayer); -- cgit v1.2.3