From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h | 31 ++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h (limited to 'Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h') diff --git a/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h b/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h new file mode 100644 index 00000000..1f5f7340 --- /dev/null +++ b/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h @@ -0,0 +1,31 @@ +#pragma once +#include "Common\UI\IUIScene_AbstractContainerMenu.h" + +class BeaconTileEntity; + +class IUIScene_BeaconMenu : public virtual IUIScene_AbstractContainerMenu +{ +public: + IUIScene_BeaconMenu(); + + virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY); + int getSectionStartOffset(ESceneSection eSection); + virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey); + virtual bool IsSectionSlotList( ESceneSection eSection ); + virtual vector *GetSectionHoverText(ESceneSection eSection); + bool IsVisible( ESceneSection eSection ); + +protected: + void handleTick(); + int GetId(int tier, int effectId); + + virtual void SetConfirmButtonEnabled(bool enabled) = 0; + virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected) = 0; + virtual int GetPowerButtonId(ESceneSection eSection) = 0; + virtual bool IsPowerButtonSelected(ESceneSection eSection) = 0; + virtual void SetPowerButtonSelected(ESceneSection eSection) = 0; + + shared_ptr m_beacon; + bool m_initPowerButtons; +}; + -- cgit v1.2.3