From 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Wed, 4 Mar 2026 21:19:40 +0800 Subject: refactor: refactor KBM input code --- Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h') diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h index fe79bf19..4877cfce 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h +++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h @@ -1,5 +1,15 @@ #pragma once +#ifdef _WINDOWS64 +struct SavedInventoryCursorPos +{ + float x; + float y; + bool hasSavedPos; +}; +extern SavedInventoryCursorPos g_savedInventoryCursorPos; +#endif + // Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it. // Would probably be required if we decide to slow down the pointer movement. // 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION @@ -265,4 +275,6 @@ protected: public: virtual int getPad() = 0; + virtual int getMovieWidth() = 0; + virtual int getMovieHeight() = 0; }; -- cgit v1.2.3