From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../Network/Sony/PlatformNetworkManagerSony.h | 187 +++++++++++++++++++++ 1 file changed, 187 insertions(+) create mode 100644 Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h (limited to 'Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h') diff --git a/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h b/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h new file mode 100644 index 00000000..258acd83 --- /dev/null +++ b/Minecraft.Client/Common/Network/Sony/PlatformNetworkManagerSony.h @@ -0,0 +1,187 @@ +#pragma once +using namespace std; +#include +#include "..\..\..\Minecraft.World\C4JThread.h" +#include "..\..\Common\Network\NetworkPlayerInterface.h" +#include "..\..\Common\Network\PlatformNetworkManagerInterface.h" +#include "..\..\Common\Network\SessionInfo.h" +#include "SQRNetworkPlayer.h" + +// This is how often we allow a search for new games +#define MINECRAFT_PS3ROOM_SEARCH_DELAY_MILLISECONDS 30000 + +// This is the Sony platform specific implementation of CPlatformNetworkManager. It is implemented using SQRNetworkManager/SQRNetworkPlayer. There shouldn't be any general game code in here, +// this class is for providing a bridge between the common game-side network implementation, and the lowest level platform specific libraries. + +class CPlatformNetworkManagerSony : public CPlatformNetworkManager, ISQRNetworkManagerListener +{ + friend class CGameNetworkManager; +public: + virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize); + virtual void Terminate(); + virtual int GetJoiningReadyPercentage(); + virtual int CorrectErrorIDS(int IDS); + + virtual void DoWork(); + virtual int GetPlayerCount(); + virtual int GetOnlinePlayerCount(); + virtual int GetLocalPlayerMask(int playerIndex); + virtual bool AddLocalPlayerByUserIndex( int userIndex ); + virtual bool RemoveLocalPlayerByUserIndex( int userIndex ); + virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex ); + virtual INetworkPlayer *GetPlayerByIndex(int playerIndex); + virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid); + virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId); + virtual bool ShouldMessageForFullSession(); + + virtual INetworkPlayer *GetHostPlayer(); + virtual bool IsHost(); + virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo); + virtual bool LeaveGame(bool bMigrateHost); + + virtual bool IsInSession(); + virtual bool IsInGameplay(); + virtual bool IsReadyToPlayOrIdle(); + virtual bool IsInStatsEnabledSession(); + virtual bool SessionHasSpace(unsigned int spaceRequired = 1); + + virtual void SendInviteGUI(int quadrant); + virtual bool IsAddingPlayer(); + + virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0); + virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex ); + virtual bool SetLocalGame(bool isLocal); + virtual bool IsLocalGame(); + virtual void SetPrivateGame(bool isPrivate); + virtual bool IsPrivateGame(); + virtual bool IsLeavingGame(); + virtual void ResetLeavingGame(); + + virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam); + virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam); + + virtual void HandleSignInChange(); + + virtual bool _RunNetworkGame(); + +#ifdef __PSVITA__ + bool usingAdhocMode() { return m_bUsingAdhocMode; } + bool setAdhocMode(bool bAdhoc); + void startAdhocMatching(); + bool checkValidInviteData(const INVITE_INFO* pInviteInfo); +#endif + +private: + bool isSystemPrimaryPlayer(SQRNetworkPlayer *pQNetPlayer); + virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom); + virtual void _HostGame(int dwUsersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0); + virtual bool _StartGame(); + +#ifdef __PSVITA__ + bool m_bUsingAdhocMode; + SQRNetworkManager_Vita* m_pSQRNet_Vita; + SQRNetworkManager_AdHoc_Vita* m_pSQRNet_Vita_Adhoc; +#endif + SQRNetworkManager * m_pSQRNet; // pointer to SQRNetworkManager interface + + HANDLE m_notificationListener; + + vector m_machineSQRPrimaryPlayers; // collection of players that we deem to be the main one for that system + + bool m_bLeavingGame; + bool m_bLeaveGameOnTick; + bool m_migrateHostOnLeave; + bool m_bHostChanged; + bool m_bLeaveRoomWhenLeavingGame; + + bool m_bIsOfflineGame; + bool m_bIsPrivateGame; + int m_flagIndexSize; + + // This is only maintained by the host, and is not valid on client machines + GameSessionData m_hostGameSessionData; + CGameNetworkManager *m_pGameNetworkManager; +public: + virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); + +private: + // TODO 4J Stu - Do we need to be able to have more than one of these? + void (*playerChangedCallback[XUSER_MAX_COUNT])(void *callbackParam, INetworkPlayer *pPlayer, bool leaving); + void *playerChangedCallbackParam[XUSER_MAX_COUNT]; + + static int RemovePlayerOnSocketClosedThreadProc( void* lpParam ); + virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ); + + // Things for handling per-system flags + class PlayerFlags + { + public: + INetworkPlayer *m_pNetworkPlayer; + unsigned char *flags; + unsigned int count; + PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count); + ~PlayerFlags(); + }; + vector m_playerFlags; + void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer); + void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer); + void SystemFlagReset(); +public: + virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index); + virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index); + + // For telemetry +private: + float m_lastPlayerEventTimeStart; + +public: + wstring GatherStats(); + wstring GatherRTTStats(); + +private: + vector friendsSessions; + + int m_lastSearchStartTime; + + // The results that will be filled in with the current search + int m_searchResultsCount; + SQRNetworkManager::SessionSearchResult *m_pSearchResults; + + int m_lastSearchPad; + bool m_bSearchPending; + LPVOID m_pSearchParam; + void (*m_SessionsUpdatedCallback)(LPVOID pParam); + + C4JThread* m_SearchingThread; + + void TickSearch(); + + vectorcurrentNetworkPlayers; + INetworkPlayer *addNetworkPlayer(SQRNetworkPlayer *pSQRPlayer); + void removeNetworkPlayer(SQRNetworkPlayer *pSQRPlayer); + static INetworkPlayer *getNetworkPlayer(SQRNetworkPlayer *pSQRPlayer); + + virtual void SetSessionTexturePackParentId( int id ); + virtual void SetSessionSubTexturePackId( int id ); + virtual void Notify(int ID, ULONG_PTR Param); + +public: + virtual vector *GetSessionList(int iPad, int localPlayers, bool partyOnly); + virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession); + virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam ); + virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ); + virtual void ForceFriendsSessionRefresh(); + + // ... and the new ones that have been converted to ISQRNetworkManagerListener + virtual void HandleDataReceived(SQRNetworkPlayer *playerFrom, SQRNetworkPlayer *playerTo, unsigned char *data, unsigned int dataSize); + virtual void HandlePlayerJoined(SQRNetworkPlayer *player); + virtual void HandlePlayerLeaving(SQRNetworkPlayer *player); + virtual void HandleStateChange(SQRNetworkManager::eSQRNetworkManagerState oldState, SQRNetworkManager::eSQRNetworkManagerState newState, bool idleReasonIsSessionFull); + virtual void HandleResyncPlayerRequest(SQRNetworkPlayer **aPlayers); + virtual void HandleAddLocalPlayerFailed(int idx); + virtual void HandleDisconnect(bool bLostRoomOnly,bool bPSNSignOut=false); + virtual void HandleInviteReceived( int userIndex, const SQRNetworkManager::PresenceSyncInfo *pInviteInfo); + + static void SetSQRPresenceInfoFromExtData(SQRNetworkManager::PresenceSyncInfo *presence, void *pExtData, SceNpMatching2RoomId roomId, SceNpMatching2ServerId serverId); + static void MallocAndSetExtDataFromSQRPresenceInfo(void **pExtData, SQRNetworkManager::PresenceSyncInfo *presence); +}; -- cgit v1.2.3