From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/Network/GameNetworkManager.h | 1 + 1 file changed, 1 insertion(+) (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h') diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h index 1bb532da..01db2724 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.h +++ b/Minecraft.Client/Common/Network/GameNetworkManager.h @@ -22,6 +22,7 @@ using namespace std; class ClientConnection; class Minecraft; +const int NON_QNET_SENDDATA_ACK_REQUIRED = 1; // This class implements the game-side interface to the networking system. As such, it is platform independent and may contain bits of game-side code where appropriate. // It shouldn't ever reference any platform specifics of the network implementation (eg QNET), rather it should interface with an implementation of PlatformNetworkManager to -- cgit v1.2.3