From 1036b7368e5625d34666beb24163756c1da6b227 Mon Sep 17 00:00:00 2001 From: Marvelco Date: Wed, 11 Mar 2026 05:04:19 +0200 Subject: Fixed DLC map loading / saving, missing chunks (#1114) * fixed all DLC maps * fixed old saves have overlapping chunks with the new system --- Minecraft.Client/Common/Network/GameNetworkManager.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.cpp') diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index 3c032bf9..a502dbfb 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -942,13 +942,18 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter ) app.SetGameHostOption(eGameHostOption_All,param->settings); // 4J Stu - If we are loading a DLC save that's separate from the texture pack, load - if( param->levelGen != nullptr && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) ) + if (param != nullptr && param->levelGen != nullptr && param->levelGen->isFromDLC()) { while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin())) { Sleep(1); } param->levelGen->loadBaseSaveData(); + + while (!param->levelGen->hasLoadedData()) + { + Sleep(1); + } } } -- cgit v1.2.3