From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- .../Common/GameRules/XboxStructureActionPlaceContainer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp') diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp index 8184f45b..d81a2b03 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp @@ -74,16 +74,16 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st { // Remove the current tile entity level->removeTileEntity( worldX, worldY, worldZ ); - level->setTile( worldX, worldY, worldZ, 0 ); + level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL ); } - level->setTile( worldX, worldY, worldZ, m_tile ); + level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL ); shared_ptr container = dynamic_pointer_cast(level->getTileEntity( worldX, worldY, worldZ )); app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); if ( container != NULL ) { - level->setData( worldX, worldY, worldZ, m_data); + level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS); // Add items int slotId = 0; for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId ) -- cgit v1.2.3