From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../GameRules/XboxStructureActionGenerateBox.cpp | 104 +++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp') diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp new file mode 100644 index 00000000..6d687b36 --- /dev/null +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionGenerateBox.cpp @@ -0,0 +1,104 @@ +#include "stdafx.h" +#include "XboxStructureActionGenerateBox.h" +#include "..\..\..\Minecraft.World\StringHelpers.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h" + +XboxStructureActionGenerateBox::XboxStructureActionGenerateBox() +{ + m_x0 = m_y0 = m_z0 = m_x1 = m_y1 = m_z1 = m_edgeTile = m_fillTile = 0; + m_skipAir = false; +} + +void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT numAttrs) +{ + ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9); + + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0); + dos->writeUTF(_toString(m_x0)); + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0); + dos->writeUTF(_toString(m_y0)); + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0); + dos->writeUTF(_toString(m_z0)); + + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1); + dos->writeUTF(_toString(m_x1)); + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1); + dos->writeUTF(_toString(m_y1)); + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1); + dos->writeUTF(_toString(m_z1)); + + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile); + dos->writeUTF(_toString(m_edgeTile)); + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile); + dos->writeUTF(_toString(m_fillTile)); + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir); + dos->writeUTF(_toString(m_skipAir)); +} + +void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue) +{ + if(attributeName.compare(L"x0") == 0) + { + int value = _fromString(attributeValue); + m_x0 = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter x0=%d\n",m_x0); + } + else if(attributeName.compare(L"y0") == 0) + { + int value = _fromString(attributeValue); + m_y0 = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter y0=%d\n",m_y0); + } + else if(attributeName.compare(L"z0") == 0) + { + int value = _fromString(attributeValue); + m_z0 = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter z0=%d\n",m_z0); + } + else if(attributeName.compare(L"x1") == 0) + { + int value = _fromString(attributeValue); + m_x1 = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter x1=%d\n",m_x1); + } + else if(attributeName.compare(L"y1") == 0) + { + int value = _fromString(attributeValue); + m_y1 = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter y1=%d\n",m_y1); + } + else if(attributeName.compare(L"z1") == 0) + { + int value = _fromString(attributeValue); + m_z1 = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter z1=%d\n",m_z1); + } + else if(attributeName.compare(L"edgeTile") == 0) + { + int value = _fromString(attributeValue); + m_edgeTile = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter edgeTile=%d\n",m_edgeTile); + } + else if(attributeName.compare(L"fillTile") == 0) + { + int value = _fromString(attributeValue); + m_fillTile = value; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter fillTile=%d\n",m_fillTile); + } + else if(attributeName.compare(L"skipAir") == 0) + { + if(attributeValue.compare(L"true") == 0) m_skipAir = true; + app.DebugPrintf("XboxStructureActionGenerateBox: Adding parameter skipAir=%s\n",m_skipAir?"TRUE":"FALSE"); + } + else + { + GameRuleDefinition::addAttribute(attributeName, attributeValue); + } +} + +bool XboxStructureActionGenerateBox::generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB) +{ + app.DebugPrintf("XboxStructureActionGenerateBox - generating a box\n"); + structure->generateBox(level,chunkBB,m_x0,m_y0,m_z0,m_x1,m_y1,m_z1,m_edgeTile,m_fillTile,m_skipAir); + return true; +} \ No newline at end of file -- cgit v1.2.3