From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.h') diff --git a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.h b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.h index 538aefa1..f02ba848 100644 --- a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.h +++ b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.h @@ -13,7 +13,7 @@ private: bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory; int m_health; - int m_food; + int m_food; Pos *m_spawnPos; float m_yRot; @@ -22,12 +22,12 @@ public: ~UpdatePlayerRuleDefinition(); virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UpdatePlayerRule; } - + virtual void getChildren(vector *children); virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); - virtual void postProcessPlayer(shared_ptr player); + virtual void postProcessPlayer(std::shared_ptr player); }; \ No newline at end of file -- cgit v1.2.3