From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/Common/GameRules/GameRule.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/Common/GameRules/GameRule.h') diff --git a/Minecraft.Client/Common/GameRules/GameRule.h b/Minecraft.Client/Common/GameRules/GameRule.h index bdc2ceff..3b9dba7e 100644 --- a/Minecraft.Client/Common/GameRules/GameRule.h +++ b/Minecraft.Client/Common/GameRules/GameRule.h @@ -14,7 +14,7 @@ public: typedef struct _ValueType { union{ - __int64 i64; + int64_t i64; int i; char c; bool b; @@ -44,7 +44,7 @@ public: virtual ~GameRule(); Connection *getConnection() { return m_connection; } - + ValueType getParameter(const wstring ¶meterName); void setParameter(const wstring ¶meterName,ValueType value); GameRuleDefinition *getGameRuleDefinition(); -- cgit v1.2.3