From b9a2951901dac21b08589c9d8b4a7eae78757726 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 17:39:35 +0700 Subject: Revert "Get rid of MSVC's __int64" This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71. --- Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h') diff --git a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h index e5dffb3c..21c42dea 100644 --- a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h +++ b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h @@ -19,17 +19,17 @@ private: ConsoleSchematicFile::ESchematicRotation m_rotation; int m_dimension; - int64_t m_totalBlocksChanged; - int64_t m_totalBlocksChangedLighting; + __int64 m_totalBlocksChanged; + __int64 m_totalBlocksChangedLighting; bool m_completed; void updateLocationBox(); -public: +public: ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions); ~ApplySchematicRuleDefinition(); virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; } - + virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); -- cgit v1.2.3